Difference between revisions of "Damage Resistance"
(updated with changes made to THL, confirmed effects when resistance is below zero) |
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− | *The maximum number of attacks used to be 5 when [[The Holy Light]] affected all units, and not [[: | + | *The maximum number of attacks used to be 5 when [[The Holy Light]] affected all units, and not [[:Category:Ascendant Units|Ascendant Units]] only. |
*When resistance goes below zero, the unit take more damage from the attack. | *When resistance goes below zero, the unit take more damage from the attack. |
Latest revision as of 13:12, 7 May 2008
The more resistances a unit has, the less damage it takes from attacks in battle.
The resistance to an attack is the average of the sum of attack type resistances.
Formula = [Attack Type1+....+Attack TypeN] / N where N=number of attack types]
- A Djinni have 40% magic res and 95% ranged res. It will have 67.5% resistance to magic ranged attacks.
- A Red Dragon have 100% fire res and 60% breath res. It will have 80% fire breath resistance.
Items affecting attack types:
Spells affecting attack types:
The maximum number of attack types is 4 :
- Unicorns under the enchantment The Holy Light and the spell Flame Blade, using the item Vial of Venom will have their attack type changed to Magic Holy Fire Poison.
Notes:
- The maximum number of attacks used to be 5 when The Holy Light affected all units, and not Ascendant Units only.
- When resistance goes below zero, the unit take more damage from the attack.