Difference between revisions of "Blitz Server"
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One of The Reincarnation's main game servers. | One of The Reincarnation's main game servers. | ||
+ | =Settings= | ||
Turn Rate: 1 per 5 minutes, 200 max [[turns]] | Turn Rate: 1 per 5 minutes, 200 max [[turns]] | ||
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=History= | =History= | ||
==Relaunch 2008== | ==Relaunch 2008== | ||
− | + | Bitz server was relaunched for the following reasons | |
* closing of blitz in 2007 had made a lot of players move to beta for its fast turn generation | * closing of blitz in 2007 had made a lot of players move to beta for its fast turn generation | ||
* opening of blitz allowed to use beta as a true beta server again and offer a stable fast turn generation server | * opening of blitz allowed to use beta as a true beta server again and offer a stable fast turn generation server | ||
+ | * financially it became possible to rent the additional server | ||
==Deactivated Status 2007-2008== | ==Deactivated Status 2007-2008== |
Latest revision as of 12:58, 22 November 2009
One of The Reincarnation's main game servers.
Contents
Settings
Turn Rate: 1 per 5 minutes, 200 max turns
Guilds are allowed.
Server Status: active
History
Relaunch 2008
Bitz server was relaunched for the following reasons
- closing of blitz in 2007 had made a lot of players move to beta for its fast turn generation
- opening of blitz allowed to use beta as a true beta server again and offer a stable fast turn generation server
- financially it became possible to rent the additional server
Deactivated Status 2007-2008
Blitz Server (1 turn/5 minutes) was merged with Guild Server (1 turn/10 minutes) in September 2007, for two reasons:
- to make room to offer an anonymized Solo Server
- to draw a larger number of players to a single main Guild Server
- turn rate of the merged Guild server was set inbetween the former Blitz and Server rates.
Original Launch 2005-2007
Blitz Server (1 turn/5 minutes) was the fastest server (most turns/day).
- It alternated Solo and Guilded resets in 2005
- Solo resets turned out to be too demanding for adminning (policing milking) - it was decided to have guilded resets only (players watch each other better when they operate in groups) while admin features were developed.