Difference between revisions of "Guild:Foul Water"

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m (Protected "Guild:Foul Water" ([edit=sysop] (indefinite) [move=sysop] (indefinite)))
m (Changed protection level for "Guild:Foul Water" ([edit=autoconfirmed] (indefinite) [move=sysop] (indefinite)))
 
(No difference)

Latest revision as of 05:03, 20 October 2010

Encyclopedia (Guild) | Units | Spells | Items | Heroes | Skills | Resources

Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells


This spell will turn a pool of clear water into poisonous water. By dipping your weapons into the pool, your units' attack become more powerful and poisonus. Area of effect: all your units with melee attack type.

Spell Statistics
Name Foul Water
Magic Speciality Nether
Rank Complex
Attributes Instant/Battle
Cast Turn -
Cast M.P. 20,000
Research Cost 4,000
Upkeep Cost none
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


 

Effects

All servers

  • Affects all units with a MELEE or POISON attack type in either Primary or Extra attack
  • Adds POISON attack type to affected units' Primary attack
  • Increases Primary, Extra and Counter AP by 0.3384 * SL / MaxNetherSL = ~34% (For Nether)
    • On the Beta Server, the AP increase effect for off-color and opposite-color is reduced by 50% and 75% respectively

Lightning and Beta only

  • Negates all healing and resurrection effects of enemy units. (Even those not hit by melee attacks)
  • This affect still occurs even when cast off color.
  • Battle simulator shows that the AP bonus no longer occurs on this server (please confirm)