This is The Reincarnation's server for live testing changes to the game-code.
Turn Rate: 1 per minute, 800 max turns
Guilds allowed (max 6 members).
No Guild Alliances / No Guild NAPs
Server Status: Active
The following types of developments are tested out on the beta server first.
- Nerfed spells, units, items for balance issues
- Changed game mechanics
- Changed coding to speed up page display, database-actions, avoid server lag during the rush hour at armageddon
- Changed graphics to speed up day-to-day play
- Changed interfaces for the game-admins and developers themselves
- New features
- New spells, items, units
Current Beta Features
- Increased exploring rate similar to Lightning Server.
- 12 Hour Damaged Status
- 24 Hour God Favor
- Land Counters enabled.
- Individual NAPs disabled.
- Seals will now break in increments of 12 hours leading up to Armageddon. Additionally, the end of the world has been reduced to 12 hours.
- Guild Supremacy
- Lucky Cauldron
- Skill Training (Similar to devoting turns to double the speed of Researching.)
- Skill points accrue more slowly similar to Lightning Server.
- Spell Changes:
- Conflagration enabled, Inferno disabled.
- Battle Chant lures ~100-1000 goblins to your army per turn, on-color only. Upkeep raised to 350 MP/turn.
- Contract of the Soul similar to Lightning Server: Devils last 13 hours. Devil Prince lasts 36 hours.
- White Knight's Honor ability is replaced by Inspire and generates Preachers instead of Knights (due to the lack of Spawning Hatchery.)
- Gate disabled.
- New Units:
- Several Flying Units' Power Rank Reduced:
When a regular server resets, those changes that succesfully passed beta-testing are ported to the main server.