Difference between revisions of "Shieldmaiden"

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The Shieldmaidens are comprised of those women who have lost their mates in battle, and grown tired of watching the endless slaughter of war. Knowing they cannot stop the wars of the great mages, they themselves have taken up arms in an effort to prevent as much bloodshed as possible. When leading armies they organize troops defensive formations. Some maidens know basic priesterly magic and can heal wounded on the battlefield.  
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The Shieldmaidens are women who have lost their friends and loved ones in battle, and have grown tired of watching the endless slaughter of war. Knowing they cannot stop the wars of the great mages, they themselves have taken up arms in an effort to prevent as much bloodshed as possible. When leading armies they organize troops defensive formations and reduce casualties significantly. Some Shieldmaidens know priesterly magic and can heal those wounded and dying on the battlefield.  
  
 
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==Abilities==
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== Abilities ==
[[Rally]] (Lv.9):
 
*Increases HP of all your units by 2% + 1%/lvl
 
 
 
[[Healing]] (Lv.14):
 
*Resurrects 2% + 1% per level of your slain units
 
 
 
==Healing==
 
It resurrects 2% + 1% per level; However it always rounds down the number of units resurrected instead of rounding up.
 
 
 
Example: 93 Nymphs are slain during battle. With level 4 healing, 5 Nymphs would resurrected from death. Actual number is 5.58, but it rounds down.
 
 
 
So it only resurrects a full whole number of units. I.e., at lvl 1 (3%) of Healing, you need to lose 34 of a unit to gain one back. Which is why it's not often seen resurrecting ultimates.
 
  
==Summary==
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Battle: [[Rally|Rally]] (Obtained at level 9)
Shieldmaiden is a Human Ascendant hero and thus can lead your most powerful stack of Catapults, Crusaders, Knights, Knight Templars, Paladins, Preachers, or High Priests and give that stack an [[efficiency]] </noinclude> bonus. 
 
  
She has a melee attack and is fairly expensive to maintain.  She is very popular as a defensive hero. In practice they are usually found leading Knight Templars, as they are the only decent Human barracks unit.
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*Increases HP of all your units by 2% + 1% per skill level
  
Be careful not to have Shieldmaidens lead preachers from [[Love and Peace]].
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Battle: [[Healing_(Hero_Ability)|Healing]] (Obtained at level 14)
  
High level Shieldmaidens combo fairly well with Priestesses and white healing magic/items.
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*Resurrects 2% + 1% per skill level&nbsp;of your slain units
  
==Outdated Information==
 
  
Shieldmaidens used to gain [[Tactics]] ability at level 16 which was removed for balance reasons.
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== Preferred Units ==
  
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*Increases the [[Efficiency|efficiency]] of on-color [[Humans|Humans]] ([[Catapult|Catapult]]/[[Crusader|Crusader]]/[[High_Priest|High Priest]]/[[Knight|Knight]]/[[Knight_Templar|Knight Templar]]/[[Paladin|Paladin]]/[[Preacher|Preacher]]) only.
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*Will always prioritize commanding on-color&nbsp;[[Human|human]] stacks.
  
<noinclude>
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[[Category:Heroes]] [[Category:Battle heroes]] [[Category:Ascendant Heroes]]
[[category:heroes]] [[category:battle heroes]] [[category:ascendant Heroes]]
 

Latest revision as of 17:53, 7 July 2024

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The Shieldmaidens are women who have lost their friends and loved ones in battle, and have grown tired of watching the endless slaughter of war. Knowing they cannot stop the wars of the great mages, they themselves have taken up arms in an effort to prevent as much bloodshed as possible. When leading armies they organize troops defensive formations and reduce casualties significantly. Some Shieldmaidens know priesterly magic and can heal those wounded and dying on the battlefield.

Hero Statistics
Profession Shieldmaiden
Magic Speciality Ascendant
Race Human
Attributes Mercenary
Gender Female
Attack Power 6000 + 3000*level
Attack Type Melee
Counter Attack 3000 + 1500*level
Hit Points 4000 + 2000*level
Upkeep Cost -5000 + 2500*level gold 5 + 2.5*level m.p.
Abilities Rally (9) Healing (14)
Re PLAIN.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


 

Abilities

Battle: Rally (Obtained at level 9)

  • Increases HP of all your units by 2% + 1% per skill level

Battle: Healing (Obtained at level 14)

  • Resurrects 2% + 1% per skill level of your slain units


Preferred Units