Difference between revisions of "Ash of Invisibility"
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− | **On-color {{Blue}}[[Paralyze|Paralyze]] will cancel out the <span style="color:#2ecc71;">initiative bonus effect</span> of [[Ash of Invisibility]] <span style="color:#2ecc71;">for the affected unit</span>. This is because Ash temporarily increases [[Initiative|initiative]] by 6 however the on-color [[Paralyze|Paralyze]] spell subtracts 6 [[Initiative|initiative]], leaving the affected stack at its original initiative level. | + | **On-color {{Blue}}[[Paralyze|Paralyze]]'s <span style="color:#2ecc71;">initiative reduction effect</span> will cancel out the <span style="color:#2ecc71;">initiative bonus effect</span> of [[Ash of Invisibility]] <span style="color:#2ecc71;">for the affected unit</span>. This is because Ash temporarily increases [[Initiative|initiative]] by 6 however the on-color [[Paralyze|Paralyze]] spell subtracts 6 [[Initiative|initiative]], leaving the affected stack at its original initiative level. |
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Latest revision as of 06:06, 23 June 2021
Battle Items |
Offensive Items |
Summoning Items
Unique Items |
Lesser Items
The ashes are kept inside a silk pouch. When the pouch is shaken, the ashes dust an area of the possessor's choice. All things dusted by the ashes reflect and bend light, thus rendering a unit invisible. Area of effect: all units
Item Details | ||
Name | Ash of Invisibility | |
Attribute | Lesser Oneuse Battle |
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Charge turn | 0 |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Effects
- Adds 6 initiative to the Primary and Extra Attacks all friendly units.
- Any unit having an initiative above 6 (from multiple modifiers) is treated as having an initiative of 6 when the battle starts
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- On-color Paralyze's initiative reduction effect will cancel out the initiative bonus effect of Ash of Invisibility for the affected unit. This is because Ash temporarily increases initiative by 6 however the on-color Paralyze spell subtracts 6 initiative, leaving the affected stack at its original initiative level.
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- In the rare case of both the Attacker and the Defender using Ash of Invisibility (and no other initiative-modifying spells/items are used), both sides start the battle with initiatives of 6. This causes the battle to start with attacks from the top stacks while the first hitter is selected at random. This scenario is repeated for all other stacks, from top to bottom in order