Difference between revisions of "Fortress"
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Forts also give a bonus to your unit's [[Health points|HP]] while defending only. | Forts also give a bonus to your unit's [[Health points|HP]] while defending only. | ||
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+ | Forts add to your power, but those above 2.5% do not! (since may 2008) | ||
Fort HP bonus is different for [[siege|sieges]] and [[regular|regulars]], and rises linearly. A minimum of 0.67% forts is needed: | Fort HP bonus is different for [[siege|sieges]] and [[regular|regulars]], and rises linearly. A minimum of 0.67% forts is needed: | ||
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* Maximum: | * Maximum: | ||
** 2.5% of forts gives 37.5%/75% HP bonus during regulars and sieges respectively. | ** 2.5% of forts gives 37.5%/75% HP bonus during regulars and sieges respectively. | ||
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Upkeep per fort = 270 + 30 * number of fort | Upkeep per fort = 270 + 30 * number of fort |
Revision as of 18:42, 23 April 2008
This is the symbol of your power, as well as defending place for your military. Without a fortress, you have no way to order your people to perform certain tasks. After losing your last fortress, you must start everything from the ashes.
Forts also give a bonus to your unit's HP while defending only.
Forts add to your power, but those above 2.5% do not! (since may 2008)
Fort HP bonus is different for sieges and regulars, and rises linearly. A minimum of 0.67% forts is needed:
- Minimum:
- 0.67% of forts gives 10%/20% HP bonus during regulars and sieges respectively.
- Maximum:
- 2.5% of forts gives 37.5%/75% HP bonus during regulars and sieges respectively.
Upkeep per fort = 270 + 30 * number of fort
Forts also provide a residential max increase of 500 pop (Residence only, no food)
Past Usage
Following changes to oversummoning, Fort Halling was a decent way to gain power and rank during Armageddon. This is no longer the case because the Forts above 2.5% do not increase your power design change.