Difference between revisions of "Nature's Cure"

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*Nature's Cure works like the white simple spell Healing, restoring a fixed amount of hitpoints.
 
*Nature's Cure works like the white simple spell Healing, restoring a fixed amount of hitpoints.
  
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<noinclude>
 
[[Category:Spells]]
 
[[Category:Spells]]
 
[[Category:Verdant Spells]]
 
[[Category:Verdant Spells]]
 
[[Category:Battle Spells]]
 
[[Category:Battle Spells]]
 
[[Category:Average Spells]]
 
[[Category:Average Spells]]
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</noinclude>

Revision as of 08:43, 27 August 2010

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


This spell uses the energy of nature to rejuvenate and heal damage of your troops. Grass and bushes grow tall and flowers bloom around your units, expanding their natural energy to heal all lost hit points. Area of effect: all your units.

Magic Specialty: Icon VERDANT.gif
Rank: Average
Type: Instant/Battle
Cast Turn: 0
Cast M.P.: 2,000
Research Cost: 1,000
Upkeep: None
Related Unit: None
Data on this page needs confirmation

Effects

  • Restores 10k (?) HP.
  • Nature's Cure works like the white simple spell Healing, restoring a fixed amount of hitpoints.