Difference between revisions of "Warlord"

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Below that level, the hero has no abilities, just a meager MELEE attack and a tremendous gold cost. Yet, at 12th lvl he would cost 70,000 geld a turn. So unless you got geld to burn, I wouldn't recommend getting him until at least 13th lvl. In practice Warlords below level 14 have no value on the market.
 
Below that level, the hero has no abilities, just a meager MELEE attack and a tremendous gold cost. Yet, at 12th lvl he would cost 70,000 geld a turn. So unless you got geld to burn, I wouldn't recommend getting him until at least 13th lvl. In practice Warlords below level 14 have no value on the market.
  
See [[Valor versus Tactics]].
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See [[Valor versus Tactics]]
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==Protecting your hero==
 
==Protecting your hero==
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[[category:heroes]] [[category:battle heroes]] [[category:eradication Heroes]]
 
[[category:heroes]] [[category:battle heroes]] [[category:eradication Heroes]]

Revision as of 12:09, 27 August 2010

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A mighty leader, and a mighty warrior, the Warlord is impossible to miss on the battlefield. He will be the one in armor stained with the blood of his enemies, thousands of troops gathered around him awaiting his orders. The Warlord is unmatched by any other normal human in his tactical skill. Legendary Warlords will also attract more recruits to their armies.

Hero Statistics
Profession Warlord
Magic Speciality Eradication
Race Giant
Attributes Mercenary
Gender Male
Attack Power 8000 + 4000*level
Attack Type Melee
Counter Attack 2500 + 1250*level
Hit Points 4800 + 2400*level
Upkeep Cost -10000 + 5000*level gold
Abilities Tactics (14) Charisma (16)
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


Tatics

  • Increases Accuracy of all your units by 1%/lvl. Accuracy is more effective than valor in some cases, as it affects secondary attacks.
  • Considering all regular attacks (and defense) starts out at 30% accuracy, a 1% increase is a bonus of 3.33% to your overall attack.
  • Considering a siege attack, base accuracy is 20% (for units without Flying or Siege ability). A 1% accuracy increase then means 5% bonus.
  • The common hero ability Valor is often compared to the Warlord's Tactics. Heroes with Valor enabled (LVL 9 and higher) are much easier and cheaper to get than the high level (LVL 14+) Warlord. See Valor versus Tactics.

Charisma

Increases recruit rate by 4% + 2%/lvl. Unfortunately as red has no decent barracks units, this is wasted as a high level ability. Only marginally useful during armageddon in order to mass recruit barrack troops for a NP jump.

Summary

Warlord is an interesting hero, and one that often commands a very high cost. His Tactics ability is what he is purchased for, but he gets this only at lvl 14, Below that level, the hero has no abilities, just a meager MELEE attack and a tremendous gold cost. Yet, at 12th lvl he would cost 70,000 geld a turn. So unless you got geld to burn, I wouldn't recommend getting him until at least 13th lvl. In practice Warlords below level 14 have no value on the market.

See Valor versus Tactics

.

Protecting your hero

He is a giant of Icon ERADICATION.gif speciality. The only Eradication Giants are Fire Giants and Ogres.

  • If leading Fire Giants or Ogres, he will give their attacks efficiency bonus. In practice almost nobody uses fire giants or ogres as they are weak and have high upkeep costs.