Difference between revisions of "Fatigue"
m |
m (→details) |
||
Line 3: | Line 3: | ||
== details == | == details == | ||
− | Which attacks cause fatigue? | + | Which attacks cause fatigue? |
− | ATTACK | + | * [[Attack Power|ATTACK]] |
− | COUNTER | + | * [[Counter Attack|COUNTER ATTACK]] |
− | ADDITIONAL STRIKE | + | * [[Additional Strike|ADDITIONAL STRIKE]] |
− | EXTRA ATTACK | + | * [[Extra Attack|EXTRA ATTACK]] |
− | How much is effiency lowered?<br> | + | How much is [[effiency]] lowered?<br> |
− | 15 %<br> | + | * 15% for normal [[units]]<br> |
− | + | * 10% for [[units]] with [[Category:Unit Abilities|ability]] [[Endurace|ENDURANCE]]: 10%<br> | |
== examples == | == examples == |
Revision as of 13:17, 5 March 2006
General idea of Fatigue
"When a stack does attack, is attacked or counter attacks, that stack loses a % of its efficiency because it gets tired (Fatigue). So when it is the enemies troops turn to strike, they are less efficient if you stroke them first, and the higher your unit's initiative was, the better the odds that you managed to do so."
details
Which attacks cause fatigue?
How much is effiency lowered?
examples
10 stack green army with a lot of ranged recruits attacking mono-stack treant