Difference between revisions of "Fortress"

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(Corrected the upkeep and made it into a separate subheading, for clarity.)
(Corrected HP bonus info.)
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This is the symbol of your power, as well as defending place for your military. Without a fortress, you have no way to order your people to perform certain tasks. After losing your last fortress, you must start everything from the ashes.
 
This is the symbol of your power, as well as defending place for your military. Without a fortress, you have no way to order your people to perform certain tasks. After losing your last fortress, you must start everything from the ashes.
  
Forts also give a bonus to your unit's [[Health points|HP]] while defending only.
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Forts also give a bonus to the [[Health points|HP]] of your army when defending. A base HP bonus of 10% on [[regular|regular attacks]] and 20% on [[siege|siege attacks]] always applies. Investing more than 0.67% of kingdom land in forts makes the bonus increase linearly until a maximum bonus of 37.5% on regulars, and 75% on sieges, is obtained at 2.5% of kingdom land.
  
Forts add to your power, but those above 2.5% do not! (since may 2008)
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Forts add to your power, but only the first 2.5% of your land. (since May 2008)
 
 
Fort HP bonus is different for [[siege|sieges]] and [[regular|regulars]], and rises linearly. A minimum of 0.67% forts is needed:
 
* Minimum:
 
** 0.67% of forts gives 10%/20% HP bonus during regulars and sieges respectively.
 
* Maximum:
 
** 2.5% of forts gives 37.5%/75% HP bonus during regulars and sieges respectively.
 
  
 
Forts also provide a residential max increase of 500 pop (Residence only, no food)
 
Forts also provide a residential max increase of 500 pop (Residence only, no food)

Revision as of 22:39, 17 August 2011

This is the symbol of your power, as well as defending place for your military. Without a fortress, you have no way to order your people to perform certain tasks. After losing your last fortress, you must start everything from the ashes.

Forts also give a bonus to the HP of your army when defending. A base HP bonus of 10% on regular attacks and 20% on siege attacks always applies. Investing more than 0.67% of kingdom land in forts makes the bonus increase linearly until a maximum bonus of 37.5% on regulars, and 75% on sieges, is obtained at 2.5% of kingdom land.

Forts add to your power, but only the first 2.5% of your land. (since May 2008)

Forts also provide a residential max increase of 500 pop (Residence only, no food)

A recommended ratio is 1% of your land in forts, as maxing out forts at 2.5% will make you look much stronger than you really are.

Upkeep

The upkeep of forts differs from that of other buildings in that each additional fort built has a higher upkeep than the last one. This means that building a large amount of forts can very quickly cause a significant increase in geld upkeep.

The upkeep Un of the nth fort is:

Un = 240 + 60n

It follows from this that the total upkeep U(n) for n forts is:

U(n) = 240n + 30n(n+1)

Past Usage

Following changes to oversummoning, Fort Halling was a decent way to gain power and rank during Armageddon. This is no longer the case because the Forts above 2.5% do not increase your power design change.