Difference between revisions of "Hallucination"

From TheReincarnation
Jump to: navigation, search
(effect)
m
Line 26: Line 26:
 
this spell is very expensive for the reward that it gives. only adviseable in war, or if you really want to prevent as many randoms as possible thought not all guilds respect halu
 
this spell is very expensive for the reward that it gives. only adviseable in war, or if you really want to prevent as many randoms as possible thought not all guilds respect halu
 
someone please clarify the effect, even I dont understand what it does after reading that, and I know firsthand the effect of that spell.
 
someone please clarify the effect, even I dont understand what it does after reading that, and I know firsthand the effect of that spell.
 +
 +
 +
[[Category:Enchantments]]

Revision as of 08:35, 16 March 2006

Hallucination

This ultimate enchantment will create a powerful illusion capable of covering your entire country. Invading armies will have difficulty locating your country and will sometimes walk through the heart of your country without realizing it.

Magic Speciality: PHANTASM

Rank: ULTIMATE

Type: ENCHANTMENT SELFONLY

Cast Turn: 10

Cast M.p.: 200,000

Research Cost: 40,000

Upkeep: 1,000 m.p.

effect

Gives a chance to cause the opponent's attack to miss. "You could find the location of MageName(#****)'s country so you couldnt attack him"

Two turns are subtracted but no war expense is deducted.

This spell compares the spell level of the caster with that of the attacker. The greater the difference, the greater is the chance of missing.

note

this spell is very expensive for the reward that it gives. only adviseable in war, or if you really want to prevent as many randoms as possible thought not all guilds respect halu someone please clarify the effect, even I dont understand what it does after reading that, and I know firsthand the effect of that spell.