Hallucination
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This ultimate enchantment will create a powerful illusion capable of covering your entire country. Invading armies will have difficulty locating your country and will sometimes walk through the heart of your country without realizing it.
Spell Statistics | |
Name | Hallucination |
Magic Speciality | Phantasm |
Rank | Ultimate |
Attributes | Enchantment, Selfonly |
Cast Turn | 10 |
Cast M.P. | 200,000 |
Research Cost | 40,000 |
Upkeep Cost | 500 m.p. |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
When a mage attacks you, chance the attacker cannot find your country.
- The attacker gets the message: "You could not find the location of MageName(#****)'s country so you couldnt attack him"
- The attacker uses his turns and pays upkeeps for 2 turns, but not his war expenses.
- The defender does NOT get a counter for a hallucination-blocked attack.
- Chance for blocking using Hallucination depends on spell levels from caster and attacker.
- Hallucination block chance = 30% + 0.1% x (hallu_SL - attacker_SL) Capped at 95% block chance on all servers except Beta Server (50% on Beta Server)
- Example: Red SL 477 hits blue with Hallucination SL 631. The block chance is 30% + 0.1% x (631 - 477) = 30% + 15.4% = 45.4%
- Also, attacking into a kingdom under Hallucination adds 10% fatigue to all the attacker's units. The fatigue effect is not SL dependent.
- Hallucination block chance = 30% + 0.1% x (hallu_SL - attacker_SL) Capped at 95% block chance on all servers except Beta Server (50% on Beta Server)
- On the Beta Server, Hallucination does not work during Armageddon