Difference between revisions of "Plant Growth"

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(Effects)
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==Effects==  
 
==Effects==  
*Increases the [[Health Points|HP]], [[Counter Attack|counter]] and [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vines]].
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*Increases the [[Health Points|HP]], [[Counter Attack|counter]] and Primary [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vines]] [http://ubb.the-reincarnation.com/viewtopic.php?p=173198&highlight=plant+growth+secondary+attack#173198].
 
** The % increase is proportionate to your spell level and your magic speciality.
 
** The % increase is proportionate to your spell level and your magic speciality.
 
*** 0.535% increase per [[Spell Level]] when casted on-color.
 
*** 0.535% increase per [[Spell Level]] when casted on-color.

Revision as of 20:37, 30 March 2007

Encyclopedia | Units | Spells

Rank: Complex
Type: Enchantment/Self
Cost: 3 turns, 30,000 MP
Upkeep: 500 MP

Effects

  • Increases the HP, counter and Primary AP of all treefolk units: Treant, Mandrake, and Creeping Vines [1].
    • The % increase is proportionate to your spell level and your magic speciality.
    • For normal green spell level (ultimate server) it is 3x normal.
  • Reinforcements are not Plant Growth-boosted (not on attack, not on defense).
  • The boost works for the base power (as indicated in the Encyclopedia).

Usage Tip

  • (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment).
  • Nature's most-favoured status gives extreme Plant Growth enchantment.