Difference between revisions of "Meditation"
m (→To be able to enter Mediation) |
m (→To be able to enter Mediation) |
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* It is at least 7 days since you last entered Meditation (4 days since you last exited meditation). | * It is at least 7 days since you last entered Meditation (4 days since you last exited meditation). | ||
* it is not very close to [[Armageddon]] day. | * it is not very close to [[Armageddon]] day. | ||
− | * | + | * To enter meditation does not take a turn. |
=Once in Meditation= | =Once in Meditation= |
Revision as of 14:07, 15 November 2006
Meditation is a feature that allows you to 'park your mage' for 3 days, without anyone able to attack it - so you can have a brief holiday - or take long time to think what you will do next.
Meditation lasts 72 hours. You cannot stop it halfway or something: when you try, a clock is displayed that tells you when your mage returns to terra.
To enter Meditation: go to the option screen.
To be able to enter Mediation
- No open counters remaining, i.e. you have not attacked someone in the last 24 hrs, nor have thrown offensive items nor spells.
- It is at least 7 days since you last entered Meditation (4 days since you last exited meditation).
- it is not very close to Armageddon day.
- To enter meditation does not take a turn.
Once in Meditation
- All your own enchantments are cancelled (spells you have on the enemy too)
- Enchantments from enemies or Gods on you are NOT dispelled - they stay on.
- You keep sending reinforcements to your allies
- No mage can attack you (M in ranking list)
- Player cannot login to his mage.
Exiting Meditation
- Turns will have accumulated, so you will have full turns when exiting.
- meditation on fast servers (Blitz) makes you have lost more turns than on slow servers (Apprentice)