Difference between revisions of "Category:Offensive Enchantments"
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These spells, cast at high spell level, are often very detrimental to the workings of a mage and can be tough to dispel, but at lower levels, they are easily dispelled and nothing more than a nuisance or an insult. | These spells, cast at high spell level, are often very detrimental to the workings of a mage and can be tough to dispel, but at lower levels, they are easily dispelled and nothing more than a nuisance or an insult. | ||
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+ | Be wary of using these spells outside of a grudge match with another mage, for the use of these magiks will surly start one. |
Revision as of 15:56, 22 March 2007
Offensive Enchantments are spells designed to bring ruin to an enemy mage's territory. These spells can do a variety of things, such as destroy buildings, kill population, interfere with spell casting, and even cause the targeted mage to lose turns.
Like all enchantments, these too have upkeep, but as these enchantments only go into effect when the affected mage takes a turn, the caster only has to pay the upkeep for each turn the affected mage takes instead of the usual upkeep of once per caster’s turn.
These spells, cast at high spell level, are often very detrimental to the workings of a mage and can be tough to dispel, but at lower levels, they are easily dispelled and nothing more than a nuisance or an insult.
Be wary of using these spells outside of a grudge match with another mage, for the use of these magiks will surly start one.
Pages in category "Offensive Enchantments"
The following 32 pages are in this category, out of 32 total.
C
- Call Lightning
- Beta:Call Lightning
- Guild:Call Lightning
- Blitz:Call Lightning
- Archwar:Call Lightning
- Solo:Call Lightning
- Arch:Call Lightning
- Lightning:Call Lightning
- Guildwar:Call Lightning
- Confuse
- Beta:Confuse
- Guild:Confuse
- Blitz:Confuse
- Archwar:Confuse
- Solo:Confuse
- Arch:Confuse
- Lightning:Confuse
- Guildwar:Confuse