Difference between revisions of "Legendary Commander"

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* L19: AP/Counter increased by 46%
 
* L19: AP/Counter increased by 46%
 
* L20: AP/Counter increased by 50%
 
* L20: AP/Counter increased by 50%
 +
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 +
Basicly just some test i've done
 +
(BETA season june july)
 +
* L1 accuracy increased by 0,25% (or 0,2%)
 +
* L2 accuracy increased by 0,50% (or 0,4%)
 +
* L3 accuracy increased by 0,75% (or 0,6%)
 +
* L4 accuracy increased by 1,00% (or 0,8%)
 +
* L5 accuracy increased by 1,25% (or 1,0%)
 +
* L6 accuracy increased by 1,55% (or 1,4%)
 +
* L7 accuracy increased by 1,85% (or 1,8%)
 +
 +
i think they changed AP to accuracy to simply hide the evidence in a battle report of someone using LC (Ie. Water elemental doing 460,000 dmg)
 +
 +
this skills seems to be the same, just consider OLD LC used to give a better bonus to units that had no secondary, and no new LC gives a better bonus to units with a secondary attack (Ie .my water elemental does less damage than they used to but mind rippers do more)
 +
 +
Laury (Trackt) from beta
 +
Feel free to test things out more!
 
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'''Return to:'''<br>
 
'''Return to:'''<br>

Revision as of 22:42, 11 July 2007

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ASCENDANT.gif Legendary Artificer | Icon VERDANT.gif Animal Mastery | Icon ERADICATION.gif Spell Penetration | Icon NETHER.gif Undead Mastery | Icon PHANTASM.gif Spell Mastery

Icon PLAIN.gif Barrier Proficiency | Icon PLAIN.gif Grand Enchanter | Icon PLAIN.gif Legendary Commander | Icon PLAIN.gif Augment Summoning | Icon PLAIN.gif Grand Conqueror



This skill will allow your units to fight with increased attack power under a Legendary Commander. Higher levels give a bigger boost.


Effects

  • Level 1-5 : increases AP and Counter of all your units by 1% per level.
  • Level 6-10 : increases AP and Counter of all your units by 2% per level.
  • Level 11-15 : increases AP and Counter of all your units by 3% per level.
  • Level 16-20 : increases AP and Counter of all your units by 4% per level.


Bonuses

  • Level 10+ : Probably none. The rumour of +1% accuracy was tested and found to be not true.
  • Level 15+ : Probably none. Description also doesn't give hints on this.
  • Level 20  : Probably none. Description also doesn't give hints on this.


Level By Level

  • L1 : AP/Counter increased by 1%
  • L2 : AP/Counter increased by 2%
  • L3 : AP/Counter increased by 3%
  • L4 : AP/Counter increased by 4%
  • L5 : AP/Counter increased by 5%
  • L6 : AP/Counter increased by 7%
  • L7 : AP/Counter increased by 9%
  • L8 : AP/Counter increased by 11%
  • L9 : AP/Counter increased by 13%
  • L10: AP/Counter increased by 15%
  • L11: AP/Counter increased by 18%
  • L12: AP/Counter increased by 21%
  • L13: AP/Counter increased by 24%
  • L14: AP/Counter increased by 27%
  • L15: AP/Counter increased by 30%
  • L16: AP/Counter increased by 34%
  • L17: AP/Counter increased by 38%
  • L18: AP/Counter increased by 42%
  • L19: AP/Counter increased by 46%
  • L20: AP/Counter increased by 50%

Basicly just some test i've done (BETA season june july)

  • L1 accuracy increased by 0,25% (or 0,2%)
  • L2 accuracy increased by 0,50% (or 0,4%)
  • L3 accuracy increased by 0,75% (or 0,6%)
  • L4 accuracy increased by 1,00% (or 0,8%)
  • L5 accuracy increased by 1,25% (or 1,0%)
  • L6 accuracy increased by 1,55% (or 1,4%)
  • L7 accuracy increased by 1,85% (or 1,8%)

i think they changed AP to accuracy to simply hide the evidence in a battle report of someone using LC (Ie. Water elemental doing 460,000 dmg)

this skills seems to be the same, just consider OLD LC used to give a better bonus to units that had no secondary, and no new LC gives a better bonus to units with a secondary attack (Ie .my water elemental does less damage than they used to but mind rippers do more)

Laury (Trackt) from beta Feel free to test things out more!


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