Difference between revisions of "Legendary Commander"
Line 38: | Line 38: | ||
* L19: AP/Counter increased by 46% | * L19: AP/Counter increased by 46% | ||
* L20: AP/Counter increased by 50% | * L20: AP/Counter increased by 50% | ||
+ | ---- | ||
+ | Basicly just some test i've done | ||
+ | (BETA season june july) | ||
+ | * L1 accuracy increased by 0,25% (or 0,2%) | ||
+ | * L2 accuracy increased by 0,50% (or 0,4%) | ||
+ | * L3 accuracy increased by 0,75% (or 0,6%) | ||
+ | * L4 accuracy increased by 1,00% (or 0,8%) | ||
+ | * L5 accuracy increased by 1,25% (or 1,0%) | ||
+ | * L6 accuracy increased by 1,55% (or 1,4%) | ||
+ | * L7 accuracy increased by 1,85% (or 1,8%) | ||
+ | |||
+ | i think they changed AP to accuracy to simply hide the evidence in a battle report of someone using LC (Ie. Water elemental doing 460,000 dmg) | ||
+ | |||
+ | this skills seems to be the same, just consider OLD LC used to give a better bonus to units that had no secondary, and no new LC gives a better bonus to units with a secondary attack (Ie .my water elemental does less damage than they used to but mind rippers do more) | ||
+ | |||
+ | Laury (Trackt) from beta | ||
+ | Feel free to test things out more! | ||
---- | ---- | ||
'''Return to:'''<br> | '''Return to:'''<br> |
Revision as of 22:42, 11 July 2007
Barrier Proficiency | Grand Enchanter | Legendary Commander | Augment Summoning | Grand Conqueror
This skill will allow your units to fight with increased attack power under a Legendary Commander. Higher levels give a bigger boost.
Effects
- Level 1-5 : increases AP and Counter of all your units by 1% per level.
- Level 6-10 : increases AP and Counter of all your units by 2% per level.
- Level 11-15 : increases AP and Counter of all your units by 3% per level.
- Level 16-20 : increases AP and Counter of all your units by 4% per level.
Bonuses
- Level 10+ : Probably none. The rumour of +1% accuracy was tested and found to be not true.
- Level 15+ : Probably none. Description also doesn't give hints on this.
- Level 20 : Probably none. Description also doesn't give hints on this.
Level By Level
- L1 : AP/Counter increased by 1%
- L2 : AP/Counter increased by 2%
- L3 : AP/Counter increased by 3%
- L4 : AP/Counter increased by 4%
- L5 : AP/Counter increased by 5%
- L6 : AP/Counter increased by 7%
- L7 : AP/Counter increased by 9%
- L8 : AP/Counter increased by 11%
- L9 : AP/Counter increased by 13%
- L10: AP/Counter increased by 15%
- L11: AP/Counter increased by 18%
- L12: AP/Counter increased by 21%
- L13: AP/Counter increased by 24%
- L14: AP/Counter increased by 27%
- L15: AP/Counter increased by 30%
- L16: AP/Counter increased by 34%
- L17: AP/Counter increased by 38%
- L18: AP/Counter increased by 42%
- L19: AP/Counter increased by 46%
- L20: AP/Counter increased by 50%
Basicly just some test i've done (BETA season june july)
- L1 accuracy increased by 0,25% (or 0,2%)
- L2 accuracy increased by 0,50% (or 0,4%)
- L3 accuracy increased by 0,75% (or 0,6%)
- L4 accuracy increased by 1,00% (or 0,8%)
- L5 accuracy increased by 1,25% (or 1,0%)
- L6 accuracy increased by 1,55% (or 1,4%)
- L7 accuracy increased by 1,85% (or 1,8%)
i think they changed AP to accuracy to simply hide the evidence in a battle report of someone using LC (Ie. Water elemental doing 460,000 dmg)
this skills seems to be the same, just consider OLD LC used to give a better bonus to units that had no secondary, and no new LC gives a better bonus to units with a secondary attack (Ie .my water elemental does less damage than they used to but mind rippers do more)
Laury (Trackt) from beta Feel free to test things out more!
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