Difference between revisions of "Damage Resistance"
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The resistance to an attack is the average of the sum of attack type resistances. | The resistance to an attack is the average of the sum of attack type resistances. | ||
− | Formula = [Attack Type1+....+Attack TypeN]/N where N=number of attack types] | + | Formula = [Attack Type1+....+Attack TypeN] / N where N=number of attack types] |
*A [[Djinni]] have 40% magic res and 95% ranged res. It will have 67.5% resistance to magic ranged attacks. | *A [[Djinni]] have 40% magic res and 95% ranged res. It will have 67.5% resistance to magic ranged attacks. |
Revision as of 18:30, 7 August 2007
The more resistances a unit has the less damage it takes from attacks in battle.
The resistance to an attack is the average of the sum of attack type resistances.
Formula = [Attack Type1+....+Attack TypeN] / N where N=number of attack types]
- A Djinni have 40% magic res and 95% ranged res. It will have 67.5% resistance to magic ranged attacks.
- A Red Dragon have 100% fire res and 60% breath res. It will have 80% fire breath resistance.
Items affecting attack types:
Spells affecting attack types:
maximum number of attack types = 5 :
- Ghouls/Demon Knight with god's The Holy Light using Flame Blade and Vial of Venom
treants defending ghouls with melee paralayze holy fire poison will have the following resistance: (67+75+50+0+90)/5 = 56.4% resistance.