Difference between revisions of "Efficiency Modifiers"
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*10% ; enemy unit is *10 tougher to beat | *10% ; enemy unit is *10 tougher to beat | ||
*0% ; no dmg is done. | *0% ; no dmg is done. | ||
+ | <br> | ||
+ | Return to [[The Eye Formula]] |
Revision as of 05:02, 14 April 2008
Efficiency Basic Value = 100%
Fatigue penalty:
Items:
Spells:
Hero Bonus:
- If a Hero commands a stack of the same colour and race as the hero this stack receives a bonus to efficiency equal to the heros level in percent.
Efficiency Examples:
- 90% ; enemy unit is *1.1 tougher to beat
- 85% ; enemy unit is *17 tougher to beat
- 80% ; enemy unit is *25 tougher to beat
- 75% ; enemy unit is *1.33 tougher to beat
- 70% ; enemy unit is *1.43 tougher to beat
- 60% ; enemy unit is *1.66 tougher to beat
- 55% ; enemy unit is *1.8 tougher to beat
- 50% ; enemy unit is *2 tougher to beat
- 40% ; enemy unit is *2.5 tougher to beat
- 30% ; enemy unit is *3.33 tougher to beat
- 25% ; enemy unit is *4 tougher to beat
- 20% ; enemy unit is *5 tougher to beat
- 15% ; enemy unit is *6.67 tougher to beat
- 10% ; enemy unit is *10 tougher to beat
- 0% ; no dmg is done.
Return to The Eye Formula