Difference between revisions of "Fortress"
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Line 8: | Line 8: | ||
* Maximum: | * Maximum: | ||
** 2.5% of forts gives 37.5%/75% HP bonus during regulars and sieges respectively. | ** 2.5% of forts gives 37.5%/75% HP bonus during regulars and sieges respectively. | ||
+ | ** Forts above 2.5% do not increase your power (since may 2008) | ||
Upkeep per fort = 270 + 30 * number of fort | Upkeep per fort = 270 + 30 * number of fort | ||
Forts also provide a residential max increase of 500 pop (Residence only, no food) | Forts also provide a residential max increase of 500 pop (Residence only, no food) | ||
+ | |||
+ | ==Past Usage== | ||
+ | Following changes to [[oversummoning]], Fort Halling was a decent way to gain power and rank during [[Armageddon]]. This is no longer the case because the ''Forts above 2.5% do not increase your power'' [http://www.the-reincarnation.com/viewtopic.php?f=5&t=200&start=30 design change]. | ||
[[Category:Buildings]] | [[Category:Buildings]] |
Revision as of 18:40, 23 April 2008
This is the symbol of your power, as well as defending place for your military. Without a fortress, you have no way to order your people to perform certain tasks. After losing your last fortress, you must start everything from the ashes.
Forts also give a bonus to your unit's HP while defending only.
Fort HP bonus is different for sieges and regulars, and rises linearly. A minimum of 0.67% forts is needed:
- Minimum:
- 0.67% of forts gives 10%/20% HP bonus during regulars and sieges respectively.
- Maximum:
- 2.5% of forts gives 37.5%/75% HP bonus during regulars and sieges respectively.
- Forts above 2.5% do not increase your power (since may 2008)
Upkeep per fort = 270 + 30 * number of fort
Forts also provide a residential max increase of 500 pop (Residence only, no food)
Past Usage
Following changes to oversummoning, Fort Halling was a decent way to gain power and rank during Armageddon. This is no longer the case because the Forts above 2.5% do not increase your power design change.