Difference between revisions of "MAGIC"
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+ | MAGIC as an attack type is special (together with [[PSYCHIC]]), because it has a fixed random modifier of .5. All other attack types receive a random number between .2 and .8. (Nov/09) | ||
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+ | Attacks of MAGIC attack type will NOT trigger the [[Bursting]] ability for a unit | ||
+ | * (regardless of the additional [[:category:Attack Type|attack types]]) | ||
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+ | == Obsolete == | ||
MAGIC as an attack type is special (together with [[PSYCHIC]]), because it usually deals the 'critical strike' in a battle: | MAGIC as an attack type is special (together with [[PSYCHIC]]), because it usually deals the 'critical strike' in a battle: | ||
* in terms of the damage formula, the "Random Multiplier" for this attack type is always 1 | * in terms of the damage formula, the "Random Multiplier" for this attack type is always 1 | ||
* wheras for other attack types it randomly varies between .2 and .8. | * wheras for other attack types it randomly varies between .2 and .8. | ||
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[[category:Attack Type]] | [[category:Attack Type]] |
Revision as of 05:06, 24 November 2009
(magic is a word with many meanings. This is the page for the MAGIC Attack Type - you may be looking for Spells or Items.
MAGIC as an attack type is special (together with PSYCHIC), because it has a fixed random modifier of .5. All other attack types receive a random number between .2 and .8. (Nov/09)
Attacks of MAGIC attack type will NOT trigger the Bursting ability for a unit
- (regardless of the additional attack types)
Obsolete
MAGIC as an attack type is special (together with PSYCHIC), because it usually deals the 'critical strike' in a battle:
- in terms of the damage formula, the "Random Multiplier" for this attack type is always 1
- wheras for other attack types it randomly varies between .2 and .8.