Difference between revisions of "Ash of Invisibility"
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− | The ashes are kept inside a silk pouch. When the pouch is shaken, the ashes dust an area of the possessor's choice. All things dusted by the ashes reflect and bend light, thus rendering a unit invisible. Area of effect: all units | + | |
− | + | The ashes are kept inside a silk pouch. When the pouch is shaken, the ashes dust an area of the possessor's choice. All things dusted by the ashes reflect and bend light, thus rendering a unit invisible. Area of effect: all units | |
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==Effects== | ==Effects== |
Revision as of 11:23, 27 August 2010
Battle Items |
Offensive Items |
Summoning Items
Unique Items |
Lesser Items
The ashes are kept inside a silk pouch. When the pouch is shaken, the ashes dust an area of the possessor's choice. All things dusted by the ashes reflect and bend light, thus rendering a unit invisible. Area of effect: all units
Item Details | ||
Name | Ash of Invisibility | |
Attribute | Lesser Oneuse Battle |
|
Charge turn | 0 |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Effects
All of your units' Primary and Extra Attacks initiatives are increased by 6.
Notes:
- Any unit having an initiative above 6 (from multiple modifiers) is treated as having initiative 6 when the battle starts.
- On-color paralyze will cancel out the effect of Ash of Invisibility as ash adds 6 initiative and on-color paralyze will subtract 6 initiative.
- In case of Attacker and Defender use Ash of Invisibility (and no other initiative modifiers are used) both sides starts their attacks with highest initiative. It causes the battle to start with attacks of the top stacks while the first hitter is selected at random. Then the scenario repeats for next stacks which are choosen from the higest to the lowest ones.