Difference between revisions of "Guild:Resist Elements"
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Revision as of 08:11, 31 August 2010
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
Through intense concentration, this spell will create an invisible barrier that increases all your units resistance to enemy eradication spells. Once they're enchanted, they receive effective protection against elemental spells.
Spell Statistics | |
Name | Resist Elements |
Magic Speciality | Ascendant |
Rank | Complex |
Attributes | Enchantment, Selfonly |
Cast Turn | 12 |
Cast M.P. | 8,000 |
Research Cost | 3,000 |
Upkeep Cost | 150 m.p. |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
Adds Eradication Spell Resistance to all units (not Kingdom)
- On color : Adds SL*0.05% (~21%).
- Off color /: Adds SL*0.02% (9.4% - 12.4% generally)
- Opposite color /: Adds SL*0.01% (~5%)
- Does NOT apply any damage resistance.
Example: An Ascendant mage with a 500 SL would increase units Eradication spell resistance by 25% (0.0005 * 500) If you want to know what 'Elemental spells' are: check Arcfire and Firestorm. This spell does not add Spell Resistance that shows up on your Kingdom Report; it adds Eradication Magic resistance that helps a unit resist spells like Stun, Fireball, Lightning, etc.
Obsolete
- Was believed to add 6% to resistance to fire, cold and lightning in the past. However, it does not appear to add any resistance to the aforementioned elements.