Difference between revisions of "Beta:Ash of Invisibility"
m (Changed protection level for "Beta:Ash of Invisibility" ([edit=autoconfirmed] (indefinite) [move=sysop] (indefinite))) |
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− | {{:Ash of Invisibility | + | {{Itemstats |
+ | | description = | ||
+ | The ashes are kept inside a silk pouch. When the pouch is shaken, the ashes dust an area of the possessor's choice. All things dusted by the ashes reflect and bend light, thus rendering a unit invisible. | ||
+ | }} | ||
+ | |||
+ | |||
+ | ==Effects== | ||
+ | Increases the [[Initiative|Attack Initiative]] of ALL friendly units to 6 | ||
+ | |||
+ | ==Notes== | ||
+ | * Any unit having an initiative above 6 (from multiple modifiers) is treated as having initiative 6 when the battle starts. | ||
+ | * The Phantasm spell [[Beta:Paralyze|Paralyze]], when cast on-color, will cancel out the effect of Ash of Invisibility, as ash adds 6 initiative and on-color Paralyze will subtract 6 initiative. | ||
+ | |||
+ | * In the case that both the Attacker and Defender use Ash of Invisibility (and no other initiative modifiers are used), both sides will have maximum initiative for ALL units. It causes the battle to start with attacks by the top stacks first, with the first hitter in the pairing selected at random. The scenario then repeats for the second stacks in line and so on. | ||
+ | |||
[[Category:Items (Beta)|{{PAGENAME}}]] | [[Category:Items (Beta)|{{PAGENAME}}]] | ||
[[Category:Lesser Items (Beta)|{{PAGENAME}}]] | [[Category:Lesser Items (Beta)|{{PAGENAME}}]] |
Revision as of 01:52, 21 August 2012
The ashes are kept inside a silk pouch. When the pouch is shaken, the ashes dust an area of the possessor's choice. All things dusted by the ashes reflect and bend light, thus rendering a unit invisible.
Item Details | ||
Name | Ash of Invisibility | |
Attribute | Lesser Oneuse Battle |
|
Charge turn | 0 |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Effects
Increases the Attack Initiative of ALL friendly units to 6
Notes
- Any unit having an initiative above 6 (from multiple modifiers) is treated as having initiative 6 when the battle starts.
- The Phantasm spell Paralyze, when cast on-color, will cancel out the effect of Ash of Invisibility, as ash adds 6 initiative and on-color Paralyze will subtract 6 initiative.
- In the case that both the Attacker and Defender use Ash of Invisibility (and no other initiative modifiers are used), both sides will have maximum initiative for ALL units. It causes the battle to start with attacks by the top stacks first, with the first hitter in the pairing selected at random. The scenario then repeats for the second stacks in line and so on.