Difference between revisions of "Fatigue"
m (→details) |
m |
||
Line 12: | Line 12: | ||
* 15% for normal [[units]]<br> | * 15% for normal [[units]]<br> | ||
* 10% for [[units]] with [[Category:Unit Abilities|ability]] [[Endurace|ENDURANCE]]: 10%<br> | * 10% for [[units]] with [[Category:Unit Abilities|ability]] [[Endurace|ENDURANCE]]: 10%<br> | ||
+ | * Spell [[Invisibility]] | ||
+ | |||
== examples == | == examples == |
Revision as of 13:01, 21 March 2006
General idea of Fatigue
"When a stack does attack, is attacked or counter attacks, that stack loses a % of its efficiency because it gets tired (Fatigue). So when it is the enemies troops turn to strike, they are less efficient if you stroke them first, and the higher your unit's initiative was, the better the odds that you managed to do so."
details
Which attacks cause fatigue?
How much is effiency lowered?
- 15% for normal units
- 10% for units with ENDURANCE: 10%
- Spell Invisibility
examples
10 stack green army with a lot of ranged recruits attacking mono-stack treant