Difference between revisions of "Guildwar:Necromancer"
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Latest revision as of 10:57, 2 February 2014
Shunned by most other mages, Necromancers are practitioners of the dark art. Although similar in nature to Crypt Keepers, their magical specialties are different. Whereas a Crypt Keeper's primary focus is healing the dead, the Necromancer's primary focus is disruption of the enemy. The most advanced Necromancers can heal the dead, however, the Necromancer's ability to reduce the undead's hunger for souls and energy is very useful to mages with very large armies.
Hero Statistics | |
Profession | Necromancer |
Magic Speciality | Nether |
Race | Undead |
Attributes | Mercenary |
Gender | Male |
Attack Power | 5000 + 2500*level |
Attack Type | Magic Ranged |
Counter Attack | - |
Hit Points | 1600 + 800*level |
Upkeep Cost | -1000 + 100*level gold 100 + 20*level m.p. 10 + 5*level population |
Abilities | Chill Touch (9) Necromancy (14) Animate Dead (16) |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Abilities
Battle: Chill Touch (Obtained at level 9)
- Deals 4k + 2k per skill level COLD damage to one random enemy stack
- Reduces Primary and Counter AP of the damaged stack by 2% + 1% per skill level
- This ability can be resisted
Passive: Necromancy (Obtained at level 14)
- Reduces upkeep of your undead units by 2% + 1% per skill level
Battle: Animate Dead (Obtained at level 16)
- Resurrects 3% + 1% per skill level of your slain undead units at the end of each battle
Preferred Units
- Increases the efficiency of on-color undeads (ghoul/lich/shadow/skeleton/vampire/wraith/zombie) only
- Will always prioritize commanding undead[1] stacks