Difference between revisions of "Damage Modifier"
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* 0.2 to 0.8 (average 0.5) for [[MELEE]], [[HOLY]], [[RANGED]], [[FIRE]], [[MISSILE]] etc. etc. | * 0.2 to 0.8 (average 0.5) for [[MELEE]], [[HOLY]], [[RANGED]], [[FIRE]], [[MISSILE]] etc. etc. | ||
− | ** this is decided randomly | + | ** this is decided randomly each strike with an attack (example: the first strike and the second strike of an "Additional Strike" unit will commonly have different random damage modifiers) |
* 1.0 for [[MAGIC]] and [[PSYCHIC]] attacks | * 1.0 for [[MAGIC]] and [[PSYCHIC]] attacks | ||
− | ** For this reason Magic and Psychic attacks are on average twice as powerful as other types. | + | ** For this reason Magic and Psychic attacks are on average considered twice as powerful as other types. |
[[Category:Battle Factors]] | [[Category:Battle Factors]] |
Revision as of 02:13, 11 October 2006
This is the random component in the amount of damage dealt by your attacks, except for MAGIC and PSYCHIC attacks, that not suffer from it