Difference between revisions of "Spell Mastery"

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<tr><td>    </td><td>Simple</td><td>100%</td><td>125%</td><td>200%</td></tr>
 
<tr><td>    </td><td>Simple</td><td>100%</td><td>125%</td><td>200%</td></tr>
 
<tr><td>    </td><td>Average</td><td>100%</td><td>150%</td><td>350%</td></tr>
 
<tr><td>    </td><td>Average</td><td>100%</td><td>150%</td><td>350%</td></tr>
<tr><td>    </td><td>Complex</td><td>100%</td><td>200%</td><td>?%</td></tr>
+
<tr><td>    </td><td>Complex</td><td>100%</td><td>200%</td><td>600%</td></tr>
 
<tr><td>    </td><td>Ultimate</td><td>100%</td><td>N/A</td><td>N/A</td></tr>
 
<tr><td>    </td><td>Ultimate</td><td>100%</td><td>N/A</td><td>N/A</td></tr>
 
<tr><td>    </td><td>Ancient</td><td>100%</td><td>?%</td><td>?%</td></tr>
 
<tr><td>    </td><td>Ancient</td><td>100%</td><td>?%</td><td>?%</td></tr>

Revision as of 09:25, 23 October 2006

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ASCENDANT.gif Legendary Artificer | Icon VERDANT.gif Animal Mastery | Icon ERADICATION.gif Spell Penetration | Icon NETHER.gif Undead Mastery | Icon PHANTASM.gif Spell Mastery

Icon PLAIN.gif Barrier Proficiency | Icon PLAIN.gif Grand Enchanter | Icon PLAIN.gif Legendary Commander | Icon PLAIN.gif Augment Summoning | Icon PLAIN.gif Grand Conqueror



This skill will reduce the magic power needed to cast all spells. The most powerful Spell Masters can reduce the number of turns needed as well.


Effects

  • Level 1-5 : Reduces base spell casting cost by 1% for on-colour, 2% for near-colour, 3% for opposites.
  • Level 6-10 : Seems same as L1-5 (unconfirmed)
  • Level 11-15 : Seems same as L1-5 (unconfirmed)
  • Level 16-20 : Seems same as L1-5 (unconfirmed)


** Note the base spell casting cost of spells on near-colours and off-colours. As a reminder:

    Spell TypeOn-ColourNear ColourOpposite Colour
Simple100%125%200%
Average100%150%350%
Complex100%200%600%
Ultimate100%N/AN/A
Ancient100%?%?%


Bonuses

  • Level 20  : All spells cost one turn less to cast.


Level By Level
(Unconfirmed)

  • L1 : - 1% oncolour; - 2% nearcolour; - 3% offcolour
  • L2 : - 2% oncolour; - 4% nearcolour; - 6% offcolour
  • L3 : - 3% oncolour; - 6% nearcolour; - 9% offcolour
  • L4 : - 4% oncolour; - 8% nearcolour; -12% offcolour
  • L5 : - 5% oncolour; -10% nearcolour; -15% offcolour
  • L6 : - 6% oncolour; -12% nearcolour; -18% offcolour
  • L7 : - 7% oncolour; -14% nearcolour; -21% offcolour
  • L8 : - 8% oncolour; -16% nearcolour; -24% offcolour
  • L9 : - 9% oncolour; -18% nearcolour; -27% offcolour
  • L10: -10% oncolour; -20% nearcolour; -30% offcolour
  • L11: -11% oncolour; -22% nearcolour; -33% offcolour
  • L12: -12% oncolour; -24% nearcolour; -36% offcolour
  • L13: -13% oncolour; -26% nearcolour; -39% offcolour
  • L14: -14% oncolour; -28% nearcolour; -42% offcolour
  • L15: -15% oncolour; -30% nearcolour; -45% offcolour
  • L16: -16% oncolour; -32% nearcolour; -48% offcolour
  • L17: -17% oncolour; -34% nearcolour; -51% offcolour
  • L18: -18% oncolour; -36% nearcolour; -54% offcolour
  • L19: -19% oncolour; -38% nearcolour; -57% offcolour
  • L20: -20% oncolour; -40% nearcolour; -60% offcolour


  • Example: Casting Shroud Of Darkness (Average,10000MP) by a L20 Spell Master...
    • Nether: 100% - 20% = 80% = 8,000MP
    • Eradic: 150% - 40%*150% = 150% - 60% = 90% = 9,000MP
    • Ascend: 350% - 60%*350% = 350% - 210% = 140% = 14,000MP
      • This clearly shows that this skill is most useful for colours who want to have opposite units!

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