Guild:Hydra
Revision as of 05:02, 20 October 2010 by Wikibot (talk | contribs) (Changed protection level for "Guild:Hydra" ([edit=autoconfirmed] (indefinite) [move=sysop] (indefinite)))
Hydras are immense reptilian monsters with multiple heads, ranging anywhere from five to twenty. Their bodies are covered with brown scales. They have yellow teeth, amber eyes, and their breath is deadly poison. They can regenerate heads that have been severed, and their multiple heads enable them to attack repeatedly in combat.
Unit Statistics | |
Name | Hydra |
Magic Speciality | Eradication |
Race | Reptile |
Attributes | Summon |
Power Rank | 457 |
Attack Power | 3,000 |
Attack Type | Melee |
Attack Initiative | 2 |
Counter Attack | 800 |
Extra Attack Power | 2,500 |
Extra Attack Type | Poison Breath |
Extra Attack Initiative | 2 |
Hit Points | 3,000 |
Recruit Cost | - |
Upkeep Cost | 32.00 Gold 0.4 M.P. |
Abilities | Additional Strike, Endurance, Regeneration, Scales, Weakness to AttackType Fire |
Related Spell | Summon Hydra |
Spell Resistances | |
ASCENDANT | 0% |
VERDANT | 33% |
ERADICATION | 50% |
NETHER | 0% |
PHANTASM | 80% |
Attack Resistances | |
MISSILE | 80% |
FIRE | 50% |
POISON | 45% |
BREATH | 0% |
MAGIC | 45% |
MELEE | 80% |
RANGED | 45% |
LIGHTNING | 45% |
COLD | 0% |
PARALYSE | 45% |
PSYCHIC | 45% |
HOLY | 50% |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Other Statistics | |
Related Item | The Apparatus |
Related Hero | Assassin |
Recommend Role: Strategic/Positional Tank
Recommended Pairing:
White - Unicorn to tank, Light Archangel to obtain position
Blue - Ice Elemental to snipe
Green - Treant to tank
Black - Dark Elf Magician/Demon Knight to trade favorably
Red - Any fire unit to snipe