Fortress
This is the symbol of your power, as well as defending place for your military. Without a fortress, you have no way to order your people to perform certain tasks. After losing your last fortress, you must start everything from the ashes.
Forts also give a bonus to your unit's HP while defending only.
Forts add to your power, but those above 2.5% do not! (since may 2008)
Fort HP bonus is different for sieges and regulars, and rises linearly. A minimum of 0.67% forts is needed:
- Minimum:
- 0.67% of forts gives 10%/20% HP bonus during regulars and sieges respectively.
- Maximum:
- 2.5% of forts gives 37.5%/75% HP bonus during regulars and sieges respectively.
Forts also provide a residential max increase of 500 pop (Residence only, no food)
A recommended ratio is 1% of your land in forts, as maxing out forts at 2.5% will make you look much stronger than you really are.
Upkeep
The upkeep of forts differs from that of other buildings in that each additional fort built has a higher upkeep than the last one. This means that building a large amount of forts can very quickly cause a significant increase in geld upkeep.
The upkeep Un of the nth fort is:
Un = 240 + 60n
It follows from this that the total upkeep U(n) for n forts is:
U(n) = 240n + 30n(n+1)
Past Usage
Following changes to oversummoning, Fort Halling was a decent way to gain power and rank during Armageddon. This is no longer the case because the Forts above 2.5% do not increase your power design change.