Fortress

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This is the symbol of your power, as well as defending place for your military. Without a fortress, you have no way to order your people to perform certain tasks. After losing your last fortress, you must start everything from the ashes.

Forts also give a bonus to your unit's HP while defending only.

Forts add to your power, but those above 2.5% do not! (since may 2008)

Fort HP bonus is different for sieges and regulars, and rises linearly. A minimum of 0.67% forts is needed:

  • Minimum:
    • 0.67% of forts gives 10%/20% HP bonus during regulars and sieges respectively.
  • Maximum:
    • 2.5% of forts gives 37.5%/75% HP bonus during regulars and sieges respectively.

Upkeep per fort = 270 + 30 * number of fort

Forts also provide a residential max increase of 500 pop (Residence only, no food)

Past Usage

Following changes to oversummoning, Fort Halling was a decent way to gain power and rank during Armageddon. This is no longer the case because the Forts above 2.5% do not increase your power design change.