Witch
Merely dabbling in the arts of magic, the Witch's specialty is potions and brews. While not powerful in size and strength, witches can still be somewhat useful in battle, calling upon the dark arts; they can place powerful curses upon your opponents or turn opponents into frogs.
Magic Speciality: | |
Attribute: | MERCENARY |
Race: | Elf |
Gender: | FEMALE |
Attack Power: | 4000 + 2000*level |
Attack Type: | POISON RANGED |
Counter Attack: | - |
Hitpoints: | 2000 + 1000*level |
Upkeep Costs: | 50 + 5*level m.p. 4000 + 2000*level gold 5 + 1*level population |
Abilities: | Cursing (9), Polymorph (16), Brewing (20) |
Contents
Cursing
- Reduces Accuracy of one random enemy stack by 2% + 1%/lvl. Is a nether spell and can be resisted. Is weighted.
Polymorph
- Level 20 witch kills 5k units. This number doesnt take into account hp or resistances. Is a nether spell and can be resisted.
- Only affects barracks units(not even those from the Swords for Hire tavern). Can be quite useful against high-end barracks units (Fire Giants, Knights Templar, Dark Elf Magician) though the mostly commonly encountered of these, Knights Templar, do possess 50% nether resistance.
- Is weighted, which makes it target summoned units most of the time(unelss someone top stacks Knight Templars)
- Only affects barracks units(not even those from the Swords for Hire tavern). Can be quite useful against high-end barracks units (Fire Giants, Knights Templar, Dark Elf Magician) though the mostly commonly encountered of these, Knights Templar, do possess 50% nether resistance.
Brewing
- Generates items based on number of guilds. Actual effect unknown, item generation is near impossible to measure.
Summary
A very popular hero due to Cursing, which can inflict a large accuracy penalty to one stack. Prefers to lead Dark Elf Magicians, which are almost never used in large numbers and easy to stackwipe.