Demon Knight
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Description Perverting the chivalric code of the Knights of the Ascendant Order, these demons adopt many of the characteristics of their counter parts, such as wearing armor, using weapons, and following their lords with utmost loyalty, though, being demons, they have added their own evil twists to their design. The knightly armor they wear bear dark runes that grant them high resistances to certain types of damage. Their weapons are tipped in poison, but they prefer to cast cold magic from a distance. Their masters, the rulers of Hell, undoubtedly have far more devious intentions than the Ascendant Archmages. Whenever the forces of light face the Demon Knights, they are gazing upon the Looking Glass darkly, seeing a twisted mockery of everything they represent. Jailed within the Spire of Lost Souls for thousands of years, the Demon Knights used the opportunity to plan the greatest war campaign ever: the complete conversion of Terra to become an outpost for their war against the heavens. |
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Magic Speciality: | NETHER | Demon Knight by Alzorath |
Race: | DEMON | |
Attribute: | SUMMON UNDISBANDABLE | |
Power Rank: | 1,850 | |
Attack Power: | 12,000 | |
Attack Type: | COLD MELEE | |
Attack Initiative: | 2 | |
Counter Attack: | 3,000 | |
Extra Attack Power: | 4,000 | |
Extra Attack Type: | RANGED COLD | |
Extra Attack Initiative: | 3 | |
Hitpoints: | 9,500 |
Spell Resistance: |
ASCENDANT: 100% |
Attack Resistance: |
MISSILE: 70% |
Recruit Costs: | - |
Upkeep Costs: | 4.50 M.P., 3.00 Population |
Abilities: | Additional Strike, Endurance, Steal Life, Swift |
Related spell: | Summon Demon Knight |
Related item: | - |
Strength:
- 400% Holy resistance (Holy attack immunity)
- High Melee, Cold, and Poison resistances
- Summoned in large numbers
Weakness:
- 0% Fire, Breath, and Lighting resistance.
- Low Magic, Pyschic, Paralyse, and Ranged resistances.
Purpose in Stacking:
- Defend against all white units, including Titan, and trees.
- For powering up
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