Damage Resistance
Revision as of 13:11, 7 May 2008 by Eltaka trollbait (talk | contribs) (updated with changes made to THL, confirmed effects when resistance is below zero)
The more resistances a unit has, the less damage it takes from attacks in battle.
The resistance to an attack is the average of the sum of attack type resistances.
Formula = [Attack Type1+....+Attack TypeN] / N where N=number of attack types]
- A Djinni have 40% magic res and 95% ranged res. It will have 67.5% resistance to magic ranged attacks.
- A Red Dragon have 100% fire res and 60% breath res. It will have 80% fire breath resistance.
Items affecting attack types:
Spells affecting attack types:
The maximum number of attack types is 4 :
- Unicorns under the enchantment The Holy Light and the spell Flame Blade, using the item Vial of Venom will have their attack type changed to Magic Holy Fire Poison.
Notes:
- The maximum number of attacks used to be 5 when The Holy Light affected all units, and not category:Ascendant Units only.
- When resistance goes below zero, the unit take more damage from the attack.