Groentje Players Manual
Contents
- 1 WHAT IS THE REINCARNATION
- 2 HOW TO START
- 3 THRONE ROOM
- 4 INTERIOR
- 5 CHAPTER V: MAGIC
- 6 WAR
- 7 SOOTHSAYER
- 8 DIPLOMACY
- 9 MISCELLANEOUS
WHAT IS THE REINCARNATION
Turns and Time
Competition
Mage specialities (colours)
HOW TO START
Creating a New Mage
Validating your Mage
Login to Play a Mage
The First 120 Turns
Trouble Logging In
THRONE ROOM
Status Report
In-game messaging
Account options
Your Mage Description
Meditation
Changing Your Password
Deleting Your Mage
Skin Directory
Audience
INTERIOR
Exploring and Wilderness
Buildings and Resources
Farmland and Population
Towns and Geld
Workshops and Building Rates
Barracks and Barrack Troops
Nodes and Magic Power
Mage-guilds and Items
Fortresses and defence
Barriers and spell resistance
Gelding
Recruiting
Ways to create your army
Barrack troops
Disbanding troops
Failing to pay upkeep (geld, population, m.p.)
CHAPTER V: MAGIC
Adjacent and opposing Magic Specialities
Researching Spells
Spell complexity and spell books
Spell level
Researching spells
Concentration
M.P. Charging
Casting Spells
Non-battle spells
Battle-use spells
Casting Armageddon
Enchantments
Upkeep of enchantments
Dispelling of enchantments
Using Magic Items
Non-battle items
Battle-use items
Other types of items
WAR
Attack Limitation
Protection
Counter attacks
Types of Combat
Pillaging
Regular attack
Siege attack
Defensive assignments
Strange combat results
Clues to understand your battle report
Lining up for the battle
Fighting the battle
Unit initiative
Units that do not attack
Frequently used terms for attacks
Social Norms
Checking Mage Descriptions
Multi Attacking
Counter-countering
Bullying newbies
Guild diplomacy
SOOTHSAYER
Rank lists, Chronicle and Arena
Rank lists
Chronicle Terra
The Arena
Encyclopedia
Quest for Glory
Black Market
Bidding in general
Antique Store – Item selling
Spawning Hatchery
Swords for Hire
Exotic Mageware
Heroes
Types of heroes, experience levels
The Tavern o' Heroes
=== Heroes in combat