Mana

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Revision as of 14:53, 26 February 2006 by Groentje (talk | contribs) (Game features affecting M.P.)
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Basics

Magic Power (MP, m.p.) is also known as mana.

MP is generated and stored using your nodes.

  • The efficiency at which your nodes generate mana is controlled by the % of land that nodes occuppy.
  • The capacity for MP storage that your nodes provide, is 1,000 mana per node. You cannot have negative MP storage. You can have an temporarilly overfilled MP storage, e.g. when an enemy is destroying nodes - spending a turn will top-off that excess storage.


  • MP is consumed by many army units and heroes, by magic (spell casting, enchantment upkeep, defense assignment), by barriers. Your status report breaks down the total upkeep.
  • There are also game features that alter the efficiency of your nodes: when items, heroes or enchantments reduce your MP production, that is called 'Hidden upkeep'.


Game features affecting M.P.

Items

  • Mana Crystal (lesser item) generates MP for your kingdom (random amount).
  • Mana Vortex (lesser item) destroys MP in target kingdom (random amount).
  • Efreeti Bottle (unique item) can refill your MP on using.
  • Some Uniques reduce your nodes MP generation (e.g. hidden upkeep)

Enchantments

  • The Holy Light reduces your nodes MP generation (e.g. hidden upkeep)
  • Black Sabbath makes your MP generation fluctuated but on average higher than normal

Spell

  • Earthquake will destroys part of targets MP, as well as a LOT of your own.
  • Wish can restore your MP or give you Efreeti Bottle which can give you MP.

Heroes

  • Shaman ability 'channeling' increases node MP generation. The higher the hero level, the more efficient the channeling but also the more the upkeep for the hero. As a result there is shifting a break even point where the hero's channeling produces more extra MP than its upkeep, causing it to only be paying off on big land (>5,000 acres).
  • Devil Prince after Contract of Soul reduces your nodes MP generation (e.g. hidden upkeep)

Gods (see also God Favour page)

  • Getting favour of any god, may refill part of your MP storage
  • Moon god favour and most favour increases node MP generation (by 10% resp. 20%)
  • Moon god disfavour and hatred decreases node MP generation (by 10% resp. 20%)

MP charging

- MP charging generates MP based on your "Income": it doubles what your nodes generate normally. - MP charging for an amount of turns that would overfill your nodes, is NOT a good idea: MP charge yield is accounted for early in the order of calculations, then topped off, and after that the m.p. upkeep for the amount of turns is calculated - resulting in underfilled nodes, even though you would have charged them full if you charged turn-by-turn.

More?

Other pages on basic resources: turns, MP, geld