The Holy Light

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Revision as of 19:25, 6 November 2006 by Jurito (talk | contribs) (Effects)
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Encyclopedia | Units | Spells

Rank: Ultimate
Type: Enchantment/Self
Cost: 10 turns, 200,000 MP
Upkeep: 100 MP (decreases MP income by 25%)

Effects

  • Adds Holy to EACH PRIMARY attack type, if this unit HAS a melee attack.
  • Increases accuracy of ALL units by a fixed percentage.
    • Gain = 0.016 (??) % * skill level (and then rounded down on percentages) (not exact)
    • Exact formula is still unknown, it might max on 7% because i was expecting 8% at Level 500.
      • Ex. Lvl 421: 6% (someone please re-confirm this)
      • Ex. Lvl 442: 7%
      • Ex. Lvl 500: 7% (not 8%!!)
  • Increases Primary AP/Counter of ALL units by a fixed percentage.
    • Gain = 0.03% * skill level (and then rounded down on percentages)
      • Ex. Lvl 421: 12%
      • Ex. Lvl 500: 15%
  • Combined with Sword of Light, THL+SoL give HOLY too ALL unit's primaries, but does not apply the +42% AP Bonus of SoL to non-MELEE units.

UBB-discussion: http://ubb.the-reincarnation.com/viewtopic.php?t=10466