Difference between revisions of "Archwar:Regeneration (Spell)"

From TheReincarnation
Jump to: navigation, search
m (Protected "Archwar:Regeneration (Spell)" ([edit=sysop] (indefinite) [move=sysop] (indefinite)))
m (Changed protection level for "Archwar:Regeneration (Spell)" ([edit=autoconfirmed] (indefinite) [move=sysop] (indefinite)))
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
{{:Regeneration (Spell)}}
 
{{:Regeneration (Spell)}}
[[Category:Spells (Archwar)|{{PAGENAME}}]]
 
[[Category:Verdant Spells (Archwar)|{{PAGENAME}}]]
 
[[Category:Complex Spells (Archwar)|{{PAGENAME}}]]
 

Latest revision as of 02:36, 20 July 2011

Encyclopedia (Archwar) | Units | Spells | Items | Heroes | Skills | Resources

Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells


By borrowing from the natural energy of growth, you can grant your troops the ability of regeneration. Regenerating soldiers appear to grow back together with tiny vines and mossy bandages. Area of effect: all your units.

Disable on Archwar Server.

Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


Effects

Regenerates (heals) a percentage of slain units.

  • ONCOLOR: 15%
  • OFFCOLOR: 5%
  • OPPOSITE: 2%