Difference between revisions of "Blood Curse"

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<center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center>
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Using your own blood as a medium, you lay a powerful curse on your weapon. Any wounds caused by the cursed weapons will leave a never healing wound, with blood constantly oozing from it. This will prevent any healing or regeneration effect.<br>
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Rank: Complex<br>
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{| cellspacing="0"
Type: Instant/Battle<br>
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|Magic Specialty:
Cost: 20,000 MP<br>
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|{{black}}
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|-
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|Rank:||[[:Category:Complex Spells|Complex]]
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|-
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|Type:||[[Instant/Battle]]
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|-
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|Cast Turn:||0
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|Cast M.P.:||20,000
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|Research Cost:|| 6,000
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|Upkeep:||None
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|-
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|Related Unit:||None
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|}
  
 
==Effects==  
 
==Effects==  

Revision as of 08:30, 15 May 2008

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


Using your own blood as a medium, you lay a powerful curse on your weapon. Any wounds caused by the cursed weapons will leave a never healing wound, with blood constantly oozing from it. This will prevent any healing or regeneration effect.

Magic Specialty: Icon NETHER.gif
Rank: Complex
Type: Instant/Battle
Cast Turn: 0
Cast M.P.: 20,000
Research Cost: 6,000
Upkeep: None
Related Unit: None

Effects

  • Cast on your own units. Prevents their damage from being healed. Hence, spells like Healing, Platinum Hand, Resurrection and Miracle and the unit ability Healing are effectively negated.