Difference between revisions of "Damage Resistance"

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(updated with changes made to THL, confirmed effects when resistance is below zero)
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Notes:
 
Notes:
*The maximum number of attacks used to be 5 when [[The Holy Light]] affected all units, and not [[:category:Ascendant Units]] only.
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*The maximum number of attacks used to be 5 when [[The Holy Light]] affected all units, and not [[:Category:Ascendant Units|Ascendant Units]] only.
 
*When resistance goes below zero, the unit take more damage from the attack.
 
*When resistance goes below zero, the unit take more damage from the attack.

Latest revision as of 13:12, 7 May 2008

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The more resistances a unit has, the less damage it takes from attacks in battle.

The resistance to an attack is the average of the sum of attack type resistances.

Formula = [Attack Type1+....+Attack TypeN] / N where N=number of attack types]

  • A Djinni have 40% magic res and 95% ranged res. It will have 67.5% resistance to magic ranged attacks.
  • A Red Dragon have 100% fire res and 60% breath res. It will have 80% fire breath resistance.

Items affecting attack types:

Spells affecting attack types:

The maximum number of attack types is 4 :


Notes:

  • The maximum number of attacks used to be 5 when The Holy Light affected all units, and not Ascendant Units only.
  • When resistance goes below zero, the unit take more damage from the attack.