Difference between revisions of "Demon Knight"

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m (removed warning. DK changes not ported to ultie servers. Beta server changers arenot considered here unitl they have been ported to the other servers.)
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<tr><td>'''Attack Type:''' </td><td>COLD MELEE</td></tr>
 
<tr><td>'''Attack Type:''' </td><td>COLD MELEE</td></tr>
 
<tr><td>'''Attack Initiative:'''</td><td>2</td></tr>
 
<tr><td>'''Attack Initiative:'''</td><td>2</td></tr>
<tr><td>'''Counter Attack:'''</td><td>3,000</td></tr>
+
<tr><td>'''Counter Attack:'''</td><td>6,000</td></tr>
 
<tr><td>'''Extra Attack Power:'''</td><td>4,000</td></tr>
 
<tr><td>'''Extra Attack Power:'''</td><td>4,000</td></tr>
 
<tr><td>'''Extra Attack Type:'''</td><td>RANGED COLD</td></tr>
 
<tr><td>'''Extra Attack Type:'''</td><td>RANGED COLD</td></tr>
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<tr><td>'''Recruit Costs:'''</td><td>-</td></tr>
 
<tr><td>'''Recruit Costs:'''</td><td>-</td></tr>
 
<tr><td>'''Upkeep Costs:'''</td><td>2.25 M.P., 3.00 Population</td></tr>
 
<tr><td>'''Upkeep Costs:'''</td><td>2.25 M.P., 3.00 Population</td></tr>
<tr><td>'''Abilities:'''</td><td> [[Additional Strike]], [[Endurance]], [[Steal Life]], [[Swift]]</td></tr>
+
<tr><td>'''Abilities:'''</td><td> [[Additional Strike]], [[Endurance]], [[Steal Life]] 5%, [[Swift]]</td></tr>
 
<tr><td>'''Related spell:'''</td><td>[[Summon Demon Knight]]</td></tr>
 
<tr><td>'''Related spell:'''</td><td>[[Summon Demon Knight]]</td></tr>
 
<tr><td>'''Related item:'''</td><td>-</td></tr>
 
<tr><td>'''Related item:'''</td><td>-</td></tr>
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----
 
----
 +
 
Strength:
 
Strength:
 
*400% Holy resistance (Holy attack immunity)
 
*400% Holy resistance (Holy attack immunity)
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*Defend against all white units, including Titan, and trees.
 
*Defend against all white units, including Titan, and trees.
 
*For powering up
 
*For powering up
 
 
----
 
Warning:<BR>
 
<BR>
 
D's Dominions attacked A's Demon Knights.<BR>
 
D's Dominions slew A's 55 Demon Knights.<BR>
 
<BR>
 
D's Dominions attacked A's Demon Knights.<BR>
 
D's Dominions slew A's 41 Demon Knights.<BR>
 
A's Demon Knights struck back D's Dominions.<BR>
 
Demon Knights's counter strike failed.<BR>
 
<BR>
 
I had SoL and Holy Light on. How does this happened?<BR>
 
<BR>
 
 
----
 
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'''Return to:'''<br>
 
'''Return to:'''<br>

Revision as of 01:26, 5 March 2008

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Icon ERADICATION.gif Eradication Units | Icon VERDANT.gif Verdant Units | Icon ASCENDANT.gif Ascendant Units | Icon PHANTASM.gif Phantasm Units | Icon NETHER.gif Nether Units | Icon PLAIN.gif Plain Units

Note: All unit upkeeps listed are from the most recently updated (newest reset) Ultimate Servers (Guild or Solo).
Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two


Description

Perverting the chivalric code of the Knights of the Ascendant Order, these demons adopt many of the characteristics of their counter parts, such as wearing armor, using weapons, and following their lords with utmost loyalty, though, being demons, they have added their own evil twists to their design. The knightly armor they wear bear dark runes that grant them high resistances to certain types of damage. Their weapons are tipped in poison, but they prefer to cast cold magic from a distance. Their masters, the rulers of Hell, undoubtedly have far more devious intentions than the Ascendant Archmages. Whenever the forces of light face the Demon Knights, they are gazing upon the Looking Glass darkly, seeing a twisted mockery of everything they represent. Jailed within the Spire of Lost Souls for thousands of years, the Demon Knights used the opportunity to plan the greatest war campaign ever: the complete conversion of Terra to become an outpost for their war against the heavens.

Magic Speciality:NETHER
Demon Knight by Alzorath
Demon Knight by Alzorath
Race:DEMON
Attribute:SUMMON UNDISBANDABLE
Power Rank:1,850
Attack Power:12,000
Attack Type: COLD MELEE
Attack Initiative:2
Counter Attack:6,000
Extra Attack Power:4,000
Extra Attack Type:RANGED COLD
Extra Attack Initiative:3
Hitpoints: 9,500




Spell Resistance:

ASCENDANT: 100%
VERDANT: 25%
ERADICATION: 0%
NETHER: 0%

PHANTASM: 20%
Attack Resistance:

MISSILE: 70%
FIRE: 20%
POISON: 75%
BREATH: 0%
MAGIC: 50%
MELEE: 80%
RANGED: 50%
LIGHTING: 0%
COLD: 80%
PARALYSE: 50%
PSYCHIC: 50%

HOLY: 400%




Recruit Costs:-
Upkeep Costs:2.25 M.P., 3.00 Population
Abilities: Additional Strike, Endurance, Steal Life 5%, Swift
Related spell:Summon Demon Knight
Related item:-

Strength:

  • 400% Holy resistance (Holy attack immunity)
  • High Melee, Cold, and Poison resistances
  • Summoned in large numbers


Weakness:

  • 0% Fire, Breath, and Lighting resistance.
  • Low Magic, Pyschic, Paralyse, and Ranged resistances.

Purpose in Stacking:

  • Defend against all white units, including Titan, and trees.
  • For powering up

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