Difference between revisions of "Fatigue"

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When a unit performs a [[Primary Attack]] or [[Counter]] attack, that unit will suffer from "Fatigue" - a term used for a reduction in [[Efficiency]]. Normally a stack starts attackin with an effiency of 100% + level of [[Heroes#Effiency effects|leading hero]].
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Fatigue is a term used for progressive reduction in [[efficiency]].  
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Each time a unit strikes, its [[efficiency]] is lowered -- this effect is "Fatigue".
  
Use of a unit's [[Extra Attack]] does not cause fatigue to the attacker or the receiver. This is why high initiative [[Primary Attack]] units are so sought after for Fatiguing purposes.
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Normally a stack starts attacking with an effiency of 100%. When the battle progresses, however, the efficiency of strikes typically becomes less and less - not in the least because counter strikes cause fatigue just like new strikes. By the time it is their turn to strike, especially low [[initiative]] units find themselves fatigued from receiving and countering enemy strikes. The fatigue effect is the main reason why units with a high [[initiative]] for their [[Primary Attack]] are so sought after.
  
A unit will suffer from fatigue on a [[Primary Attack]] for EACH ATTACK it makes with this attack ([[Additional Strike]] = 2 [[Primary Attack|Primary Attacks]], so the attacker gets fatigued twice, while the receiver who only counters once suffers from Fatigue only once).
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== What attacks cause Fatigue? and how much? ==
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'''Fatigue occurs''':
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* when a unit performs a [[Primary Attack]], the attacking unit will suffer from "Fatigue".
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* when a unit performs a [[Counter]] attack, the countering unit will suffer from "Fatigue".
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** it does not matter whether it did damage or failed.
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* for each [[Primary Attack]] that is executed.
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* for each [[Counter]] that it is triggered.
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* when a unit has [[Additional Strike]], it performs its [[Primary Attack]] twice and hence fatigues double.
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** note that such attacks trigger only one counter, so the receiver is fatigued only once.
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'''Fatigue does not occur''':
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* when a unit performs an [[Extra Attack]]
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** neither for the attacker  
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** nor for the receiver (Extra Attacks do not trigger counters).
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'''Numbers''':
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* Initial efficiency for each stack: 100% + level of [[Heroes#Effiency Bonus|leading hero]].
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* Reduction for each attack/counter: '''-15% for normal units'''.
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** (100%-15% = 85%, 85%-15% = 70%, etc. for however many hits).
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*Reduction for each attack/counter: '''-10% for units with [[Endurance]]'''.
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** The % is unimpacted by the size of the attacking or countering stack.
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** [[Endurance]] does not seem to reduce fatigue of an [[Additional Strike]] ([http://ubb.the-reincarnation.com/viewtopic.php?t=9080&postdays=0&postorder=asc&highlight=fatigue+additional+strike&start=0 UBB discussion]).
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'''Fake Stacks''':
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* A common strategy is to use low [[net power]] ''fake stacks'' of units to cause fatigue without risking losing a battle due to the loss of said units.
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* This is seen most often in shorter stacked mages.
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* A stack '''must''' be at least .07% of your unit power to engage a unit in combat and cause fatigue.
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<br><br>
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== Example ==
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<center>
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<br>
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<br>
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<br>
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<br>
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someone could paste an annotated battle report here
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<br>
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<br>
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<br>
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<br>
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</center>
  
A single attack/counter worth of fatigue for most units is a -15% reduction to efficiency (100%-15% = 85%, 85%-15% = 70%, etc. for however many hits). This % is unimpacted by the size of the attacking or countering stack. It is only affected by the unit ability [[Endurance]], which makes the unit only suffer -10% efficiency rather than -15% for each [[Primary Attack]] or [[Counter]].
 
  
 
[[Category:Battle Factors]]
 
[[Category:Battle Factors]]

Latest revision as of 18:38, 10 August 2018

Fatigue is a term used for progressive reduction in efficiency. Each time a unit strikes, its efficiency is lowered -- this effect is "Fatigue".

Normally a stack starts attacking with an effiency of 100%. When the battle progresses, however, the efficiency of strikes typically becomes less and less - not in the least because counter strikes cause fatigue just like new strikes. By the time it is their turn to strike, especially low initiative units find themselves fatigued from receiving and countering enemy strikes. The fatigue effect is the main reason why units with a high initiative for their Primary Attack are so sought after.

What attacks cause Fatigue? and how much?

Fatigue occurs:

  • when a unit performs a Primary Attack, the attacking unit will suffer from "Fatigue".
  • when a unit performs a Counter attack, the countering unit will suffer from "Fatigue".
    • it does not matter whether it did damage or failed.
  • for each Primary Attack that is executed.
  • for each Counter that it is triggered.
  • when a unit has Additional Strike, it performs its Primary Attack twice and hence fatigues double.
    • note that such attacks trigger only one counter, so the receiver is fatigued only once.


Fatigue does not occur:

  • when a unit performs an Extra Attack
    • neither for the attacker
    • nor for the receiver (Extra Attacks do not trigger counters).


Numbers:

  • Initial efficiency for each stack: 100% + level of leading hero.
  • Reduction for each attack/counter: -15% for normal units.
    • (100%-15% = 85%, 85%-15% = 70%, etc. for however many hits).
  • Reduction for each attack/counter: -10% for units with Endurance.


Fake Stacks:

  • A common strategy is to use low net power fake stacks of units to cause fatigue without risking losing a battle due to the loss of said units.
  • This is seen most often in shorter stacked mages.
  • A stack must be at least .07% of your unit power to engage a unit in combat and cause fatigue.



Example





someone could paste an annotated battle report here