Difference between revisions of "Fortress"

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* Maximum:
 
* Maximum:
 
** 2.5% of forts gives 37.5%/75% HP bonus during regulars and sieges respectively.  
 
** 2.5% of forts gives 37.5%/75% HP bonus during regulars and sieges respectively.  
 +
** Forts above 2.5% do not increase your power (since may 2008)
  
 
Upkeep per fort = 270 + 30 * number of fort
 
Upkeep per fort = 270 + 30 * number of fort
  
 
Forts also provide a residential max increase of 500 pop (Residence only, no food)
 
Forts also provide a residential max increase of 500 pop (Residence only, no food)
 +
 +
==Past Usage==
 +
Following changes to [[oversummoning]], Fort Halling was a decent way to gain power and rank during [[Armageddon]]. This is no longer the case because the ''Forts above 2.5% do not increase your power'' [http://www.the-reincarnation.com/viewtopic.php?f=5&t=200&start=30 design change].
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Revision as of 18:40, 23 April 2008

This is the symbol of your power, as well as defending place for your military. Without a fortress, you have no way to order your people to perform certain tasks. After losing your last fortress, you must start everything from the ashes.

Forts also give a bonus to your unit's HP while defending only.

Fort HP bonus is different for sieges and regulars, and rises linearly. A minimum of 0.67% forts is needed:

  • Minimum:
    • 0.67% of forts gives 10%/20% HP bonus during regulars and sieges respectively.
  • Maximum:
    • 2.5% of forts gives 37.5%/75% HP bonus during regulars and sieges respectively.
    • Forts above 2.5% do not increase your power (since may 2008)

Upkeep per fort = 270 + 30 * number of fort

Forts also provide a residential max increase of 500 pop (Residence only, no food)

Past Usage

Following changes to oversummoning, Fort Halling was a decent way to gain power and rank during Armageddon. This is no longer the case because the Forts above 2.5% do not increase your power design change.