Difference between revisions of "Healing (Unit Ability)"
m (removed Astral Magician from the list of units with the Healing ability) |
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= 1.00 - 0.4165<br> | = 1.00 - 0.4165<br> | ||
= 0.5835 or 58% healed<br><br> | = 0.5835 or 58% healed<br><br> | ||
+ | |||
+ | The above example is also incorrect because SMC heals 25%, not 15% and therefore the the correct formula is:<br> | ||
+ | |||
+ | = 1.00 - [.70 * .70 * .75]<br> | ||
+ | = 1.00 - 0.3675<br> | ||
+ | = 0.6325 or 63% healed<br><br> | ||
+ | |||
+ | It should be noted here that the more healing effects are in place, the more diminishing returns we get because of the multiplicative nature of the healing effects. | ||
+ | |||
<table> | <table> | ||
<tr><td>[[Angel]] | <tr><td>[[Angel]] |
Latest revision as of 21:06, 27 July 2011
- The Healing ability resurrects 30% of a stacks dead units at the end of a battle, providing at least 1 unit of that stack survives until the battle is over. Units killed and then resurrected after battle do not count towards Net Power loss.
- It resurrects all the slain unit if the unit slain is too little in NP. So, it may heal some amount of hit point.
- Stacked healing abilites multiply instead of adding.
Heretic's Example [1]:
Regeneration (spell, 15%)
L10 Healing (hero ability, 12%)
Regeneration (unit ability, 20%)
= 1.00 - [(1.00 - .15) * (1.00 - .12) * (1.00 - .20)]
= 1.00 - [.85 * .88 * .80]
= 0.40 Damage suffered by unit
Healing= 60%
(from slasherofveils):
I believe the "=0.40 damage suffered is the healing amount, not the damaged amount.
Simple Example, just unit healing ability (30%):
= 1.00 - [(1.00 - .30)]
= 1.00 - 0.7
= 0.30 healed (as should be)
So take the ever annoying mono dom (Unit healing 30%) + resurrection (30%) + SMC (15%):
= 1.00 - [.70 * .70 * .85]
= 1.00 - 0.4165
= 0.5835 or 58% healed
The above example is also incorrect because SMC heals 25%, not 15% and therefore the the correct formula is:
= 1.00 - [.70 * .70 * .75]
= 1.00 - 0.3675
= 0.6325 or 63% healed
It should be noted here that the more healing effects are in place, the more diminishing returns we get because of the multiplicative nature of the healing effects.
Angel |
Archangel |
Dominion |
Knight Templar |
High Priest |
Preacher |
Soul Speaker |