Healing (Unit Ability)

From TheReincarnation
Revision as of 01:29, 19 January 2008 by Sammael (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Unit Abilities

  • The Healing ability resurrects 30% of a stacks dead units at the end of a battle, providing at least 1 unit of that stack survives until the battle is over. Units killed and then resurrected after battle do not count towards Net Power loss.
  • It resurrects all the slain unit if the unit slain is too little in NP. So, it may heal some amount of hit point.
  • Stacked healing abilites multiply instead of adding.


Heretic's Example [1]:

Regeneration (spell, 15%)
L10 Healing (hero ability, 12%)
Regeneration (unit ability, 20%)

= 1.00 - [(1.00 - .15) * (1.00 - .12) * (1.00 - .20)]
= 1.00 - [.85 * .88 * .80]
= 0.40 Damage suffered by unit

Healing= 60%

(from slasherofveils):
I believe the "=0.40 damage suffered is the healing amount, not the damaged amount.
Simple Example, just unit healing ability (30%):
= 1.00 - [(1.00 - .30)]
= 1.00 - 0.7
= 0.30 healed (as should be)

So take the ever annoying mono dom (Unit healing 30%) + resurrection (30%) + SMC (15%):
= 1.00 - [.70 * .70 * .85]
= 1.00 - 0.4165
= 0.5835 or 58% healed

Angel
Archangel
Astral Magician
Dominion
Knight Templar
High Priest
Preacher
Soul Speaker