Difference between revisions of "Letters of the Thieves' Guild"

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(Effects)
(Effects)
 
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==Effects==
 
==Effects==
Steals gold, an item, or a unique from the target.
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Enables the user to steal one of the following if the Letter passes through [[barriers]]:
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* Random amount of [[Geld]]
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* A randomly-chosen [[Items|Lesser Item]] ([[Minor Indulgence]]s and [[Magical Compass]]es cannot be stolen; the attempt will fail if one of these items is chosen as the random item). In addition, it is more likely that an [[Items|item]] of higher quantity is chosen as the [[Items|item]] to be stolen from the target
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* A [[Unique Items|Unique Item]]
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** On all servers except for the Arch Server, the chances to steal a [[Unique Items|Unique]] from the target is x%, where x is the number of [[Unique Items]] owned by the target (5 [[Unique Items|Uniques]] owned = 5% chance)
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** On the Arch Server, the chances to steal a [[Unique Items|Unique]] is x squared; for example, if the target owns 5 [[Unique Items]], then there is a 25% chance to steal one of them. These chances are capped at 99% (reserved for when the target owns 10+ [[Unique Items]])
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** This remains the only way to deliberately steal a [[Unique Items|Unique]] from a target enemy mage; when the die is rolled, if it corresponds to a number assigned to the target's [[Unique Items|Uniques]], then there is a 50% chance to successfully steal that [[Unique Items|Unique]], and a 50% chance that that [[Unique Items|Unique]] is returned to the [[Unique Pool]], and thus lost by both the user and the target
  
*If on Arch or Archwar, chance is the number of uniques owned by target ''squared'' with a cap at 99% chance (10+ uniques owned by target).
 
*On all other servers, the % chance is the number of uniques owned by the target.
 
  
  
Mechanics:
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'''Example of Unique Lost while stealing, and returned to [[Unique Pool]]'''
  
Roll a number between 1 and 100.
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You begin using the item Letters of the Thieves' Guild on XXXXXX (####).
*If number is less than unique steal chance, pick one random unique from the player. 50% chance to have the unique transfered to other player, otherwise the unique item is lost.
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*If number is less than 30, and above unique chance, steal lesser item, more likely to steal an item with a higher quantity.
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You tried to steal the legendary item Thor's Hammer from XXXXXX (####).
*All other rolls steal geld.
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But you lost it during your escape!
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You finished using the item Letters of the Thieves' Guild on XXXXXX (####).
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The item Letters of the Thieves' Guild is destroyed after use.
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'''Example of Unique successfully stolen'''
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You begin using the item Letters of the Thieves' Guild on XXXXXX (####).
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Congratulations!!
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You stole the legendary item The Wings of Glory from XXXXXX (####).
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You should be proud of your skill!
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You finished using the item Letters of the Thieves' Guild on XXXXXX (####).
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The item Letters of the Thieves' Guild is destroyed after use.
  
==Notes==
 
It cannot steal the item [[Magical Compass]]
 
  
You begin using the item Letters of the Thieves' Guild on Ascendant (#xxx).<br>
 
Ascendant (#xxx)'s lesser item Magical Compass cannot be stolen.<br>
 
You finished using the item Letters of the Thieves' Guild on Ascendant (#xxx).<br>
 
The item Letters of the Thieves' Guild is destroyed after use.<br>
 
The Goddess of Revenge grins at you.
 
December 10th, 2007
 
  
 
[[Items#Lesser Items|Lesser Items]]
 
[[Items#Lesser Items|Lesser Items]]

Latest revision as of 07:49, 19 September 2017

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This is a contract of stealing issued by the thieves' guild master. It allows the possessor to pick an unfortunate mage and ask the thieves to steal from him. The thieves then steal from that mage and the geld that they do steal becomes the property of the possessor.

Item Details
Name Letters of the Thieves' Guild
Attribute Lesser Oneuse
Charge turn 0
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


Effects

Enables the user to steal one of the following if the Letter passes through barriers:

  • Random amount of Geld
  • A randomly-chosen Lesser Item (Minor Indulgences and Magical Compasses cannot be stolen; the attempt will fail if one of these items is chosen as the random item). In addition, it is more likely that an item of higher quantity is chosen as the item to be stolen from the target
  • A Unique Item
    • On all servers except for the Arch Server, the chances to steal a Unique from the target is x%, where x is the number of Unique Items owned by the target (5 Uniques owned = 5% chance)
    • On the Arch Server, the chances to steal a Unique is x squared; for example, if the target owns 5 Unique Items, then there is a 25% chance to steal one of them. These chances are capped at 99% (reserved for when the target owns 10+ Unique Items)
    • This remains the only way to deliberately steal a Unique from a target enemy mage; when the die is rolled, if it corresponds to a number assigned to the target's Uniques, then there is a 50% chance to successfully steal that Unique, and a 50% chance that that Unique is returned to the Unique Pool, and thus lost by both the user and the target


Example of Unique Lost while stealing, and returned to Unique Pool

You begin using the item Letters of the Thieves' Guild on XXXXXX (####).

You tried to steal the legendary item Thor's Hammer from XXXXXX (####).

But you lost it during your escape!

You finished using the item Letters of the Thieves' Guild on XXXXXX (####).

The item Letters of the Thieves' Guild is destroyed after use.


Example of Unique successfully stolen

You begin using the item Letters of the Thieves' Guild on XXXXXX (####).

Congratulations!!

You stole the legendary item The Wings of Glory from XXXXXX (####).

You should be proud of your skill!

You finished using the item Letters of the Thieves' Guild on XXXXXX (####).

The item Letters of the Thieves' Guild is destroyed after use.


Lesser Items