Difference between revisions of "MAGIC"

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(updated magic/psychic random modifier)
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MAGIC as an attack type is special (together with [[PSYCHIC]]), because it has a fixed random modifier of .5. All other attack types receive a random number between .2 and .8. (Nov/09)
  
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Attacks of MAGIC attack type will NOT trigger the [[Bursting]] ability for a unit
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* (regardless of the additional [[:category:Attack Type|attack types]])
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== Obsolete ==
 
MAGIC as an attack type is special (together with [[PSYCHIC]]), because it usually deals the 'critical strike' in a battle:
 
MAGIC as an attack type is special (together with [[PSYCHIC]]), because it usually deals the 'critical strike' in a battle:
 
* in terms of the damage formula, the "Random Multiplier" for this attack type is always 1  
 
* in terms of the damage formula, the "Random Multiplier" for this attack type is always 1  
 
* wheras for other attack types it randomly varies between .2 and .8.
 
* wheras for other attack types it randomly varies between .2 and .8.
 
Attacks of MAGIC attack type will NOT trigger the [[Bursting]] ability for a unit
 
* (regardless of the additional [[:category:Attack Type|attack types]])
 
  
 
[[category:Attack Type]]
 
[[category:Attack Type]]

Revision as of 05:06, 24 November 2009

(magic is a word with many meanings. This is the page for the MAGIC Attack Type - you may be looking for Spells or Items.


MAGIC as an attack type is special (together with PSYCHIC), because it has a fixed random modifier of .5. All other attack types receive a random number between .2 and .8. (Nov/09)


Attacks of MAGIC attack type will NOT trigger the Bursting ability for a unit


Obsolete

MAGIC as an attack type is special (together with PSYCHIC), because it usually deals the 'critical strike' in a battle:

  • in terms of the damage formula, the "Random Multiplier" for this attack type is always 1
  • wheras for other attack types it randomly varies between .2 and .8.