Difference between revisions of "Skills"

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m (List of all skills)
m (List of all skills)
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* Combat Casting [Green]
 
* Combat Casting [Green]
** Greately reduces chance to fail casting of any spell. Additionaly, at rank 20 you never lose concentration, even when under Confuse or similar effect.  
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** Greately reduces chance to fail casting of any spell.  
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** At rank 20, it makes you never lose concentration, even when under Confuse or similar effect.  
  
 
* Spell Penetration [Red]  
 
* Spell Penetration [Red]  
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* Undead Mastery [Black]  
 
* Undead Mastery [Black]  
** It greatly empowers all your Undead units. Additionaly, at rank 10 creates Wraith instead of Zombies with Touch of Necromancy enchantment, and at rank 15 creates Liches. At rank 20, all Undead units gain +1 initiative in battle.  
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** It greatly empowers all your [[:Category:Undead units]].  
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** At rank 10 creates [[Wraith]] instead of [[Zombies]] with [[Touch of Necromancy]] enchantment.
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** At rank 15 creates [[Liches]] (with [[Touch of Necromancy]] enchantment).  
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** At rank 20, all Undead units gain +1 [[initiative]] in battle.  
  
 
* Spell Mastery [Blue]  
 
* Spell Mastery [Blue]  
** Decreses spell casting cost. The effect is better with off-color spells, and very strong with opposite color spells. In addition, at rank 20 all spells cost 1 turn less to cast (with minimum 1 turn).  
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** Decreses spell casting cost. The effect is better with off-color spells, and very strong with opposite color spells.  
 +
** At rank 20, spells cost 1 additional turn less to cast (but each spell minimal takes 1 turn to cast).  
  
 
* Grand Enchanter [Plain]  
 
* Grand Enchanter [Plain]  
** All enchantments you cast have increased effectiveness. At rank 10, all enchantments take 1 turn less to cast; at rank 20 enchants cost 2 turns less (with minimum 1 turn).  
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** All enchantments you cast have increased effectiveness.  
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** At rank 10, any enchantments takes 1 turn less to cast;  
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** At rank 20, any enchantment takes 2 turns less to cast (but each spell minimal takes 1 turn to cast).  
  
 
* God's Favored [Plain]  
 
* God's Favored [Plain]  
** You have better chance to get divine attention. At rank 10, all God relations last twice as long. At rank 15, you can atone from Hatred. At rank 20 God relations do not expire in time.  
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** You have better chance to get divine attention.  
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** At rank 10, all God relations last double long.  
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** At rank 15, you can atone from Hatred.  
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** At rank 20 God relations do not expire in time.  
  
 
* Legendary Commander [Plain]  
 
* Legendary Commander [Plain]  
** All your armies get permanent bonus to attack and counter.  
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** All your armies get permanent bonus to [[Primary Attack]] and [[Counter Attack]].  
  
 
* Augment Summoning [Plain]  
 
* Augment Summoning [Plain]  
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* Grand Conqueror [Plain]  
 
* Grand Conqueror [Plain]  
** After won battle, normally you capture one-third of destroyed land. With this skill, you capture more.
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** With this skill, you capture more more than the normal max. one-third of destroyed land.
  
 
=Tips what skill to develop first=
 
=Tips what skill to develop first=

Revision as of 16:51, 7 September 2006

(draft)

List of all skills

There are 10 different skills, that a mage can develop slowly over time.


  • Barrier Proficiency [White]
    • Enhances your ability in supporting barriers. You have higher maximum resistance from building barriers (more then regular 75 maximum).
  • Combat Casting [Green]
    • Greately reduces chance to fail casting of any spell.
    • At rank 20, it makes you never lose concentration, even when under Confuse or similar effect.
  • Spell Penetration [Red]
    • Gives you ability to pierce your enemies barriers and creature spell resistance. It decreases target mages barrier resistance (if he has any) and spell resistance of his entire army (in battle).
  • Spell Mastery [Blue]
    • Decreses spell casting cost. The effect is better with off-color spells, and very strong with opposite color spells.
    • At rank 20, spells cost 1 additional turn less to cast (but each spell minimal takes 1 turn to cast).
  • Grand Enchanter [Plain]
    • All enchantments you cast have increased effectiveness.
    • At rank 10, any enchantments takes 1 turn less to cast;
    • At rank 20, any enchantment takes 2 turns less to cast (but each spell minimal takes 1 turn to cast).
  • God's Favored [Plain]
    • You have better chance to get divine attention.
    • At rank 10, all God relations last double long.
    • At rank 15, you can atone from Hatred.
    • At rank 20 God relations do not expire in time.
  • Augment Summoning [Plain]
    • Simply increases amount of summoned units.
  • Grand Conqueror [Plain]
    • With this skill, you capture more more than the normal max. one-third of destroyed land.

Tips what skill to develop first

Additional Info - random

Q: Legendary Commander Will secondary attacks get boosted?

  • A: No.

Q: Grand Conqueror will this affect rules regarding minimum requirements for stealing a fort on siege attacks?

  • A: No.

Q: This is really confusing- it is titled "Combat Casting", but says it reduces failure on "Any spell"- will it reduce failure rate for non- battle spells?

  • A: Yes. It is indeed confusing :)

Q: like the god favor...with that skill maxed out...is it possible to get favors from all gods then?

  • A: i'm still writting it, but i can assure you it will be good enough to be in line with other skills

Q: It would even take more than a month to get 210 skill points at 10k land on s1.

  • A: Yes it does. Ranks above 15 are considered very high and take loong to gain. But, i'll adjust skill points income during the reset, this is just a draft.

Q: Barrier Proficiency Does that mean you get benefits from building more than 2.5% barriers or that at 2.5% barriers you will get more than 75% resistance?

  • A: You can build to have more then 75%

Q: The peope who are good at the game will increase dramatically faster than people who aren't that good at the game (like me). It will take a longer time for somone in the lower ranks to gain in the ranks cuz the higher ranked people will have more skills.

  • A: People who rank fast will be most probably interested in completely different set of skills than people who sit in mid ranks. The worst effect comes to good rankers who intentionally sit low for first month or two, but it's their own decision :)

Besides, I count on general human tendency to MAX one thing instead of mixing various effects. And it is very costy and takes looots of time even for big mages.

(sogrom answers)