Difference between revisions of "Staff of Illusion"

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I don't think it's just psychic damage.  My zombies and ghouls died even though they have 100% psychic resist.  I think it's ranged psychic or some other weird combination.  I have posted direct battle data below.
 
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This foot long, ivory staff is topped by a large crystal ball. It can be used to create audio and visual illusions. Half of those who are zapped by the staff realize that it is merely an illusion and are not affected. However, the other half suffer psychic damages, which are as real and devastating as physical damages. After releasing its magical powers, the crystal ball will shatter, losing its effectiveness and thus becoming obsolete. Area of Effect: all enemy units
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{{Itemstats
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| description =
  
{| cellspacing="0"
 
|Attribute: || LESSER ONEUSE BATTLE
 
|-
 
|Charge Turn:|| 0
 
|}
 
==Effects==
 
Deal a small amount of [[PSYCHIC]] damage.
 
  
[[Items#Lesser Items|Lesser Items]]
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This foot long, ivory staff is topped by a large crystal ball. It can be used to create audio and visual illusions. Half of those who are zapped by the staff realize that it is merely an illusion and are not affected. However, the other half suffer magic damages, which are as real and devastating as physical damages. After releasing its magical powers, the crystal ball will shatter, losing its effectiveness and thus becoming obsolete. Area of Effect: all enemy units
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]]
 
  
==Raw Battle Stats==
 
Defender Me (#xxxx)
 
  
Name - # of Units Attack Counter Hit point
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}}
  
Efreeti  1127 5250 800 4500
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== Effects ==
  
Fire Elemental  20 105000 9000 106250
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*Deals a variable amount of [[Magic|Magic]] damage to all enemy stacks
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**The damage formula is as follows: 100,000 + ([random number between 1-3] * [number of units in stack])
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***For example, if the 'random number' rolls a 2, and there are 15,000 [[Units|units]] in one of the stacks, that stack will be dealt 130,000 [[Magic|Magic]] damage
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***Since the damage is variable depending on unit number, each stack will be dealt a different amount of damage, but it will always be over 100,000   
  
Chimera  590 2625 300 2750
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[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]]
 
 
Wraith  1227 1260 0 1250
 
 
 
Dryad  12017 126 0 87
 
 
 
Renegade Wizard  3357 840 0 125
 
 
 
Ghoul  4563 525 200 500
 
 
 
Lich  114 5775 2000 9375
 
 
 
Fire Giant  2076 1155 200 875
 
 
 
Zombie  6409 220 30 212
 
 
 
 
 
Enemy 1 (#xxxx) used Staff of Illusion.
 
 
 
Me (#xxxx)'s 11 Efreeti are slain.
 
 
 
Me (#xxxx)'s 23 Chimera are slain.
 
 
 
Me (#xxxx)'s 65 Wraiths are slain.
 
 
 
Me (#xxxx)'s 1103 Dryads are slain.
 
 
 
Me (#xxxx)'s 422 Renegade Wizards are slain.
 
 
 
Me (#xxxx)'s 215 Ghoul are slain.
 
 
 
Me (#xxxx)'s 2 Liches are slain.
 
 
 
Me (#xxxx)'s 88 Fire Giants are slain.
 
 
 
Me (#xxxx)'s 522 Zombies are slain.
 
 
 
----
 
Defender Me (#xxxx)
 
 
 
Name - # of Units Attack Counter Hit point
 
 
 
Efreeti  3496 6750 1024 4284
 
 
 
Wraith  712 1620 0 1190
 
 
 
Hell Hound  677 1350 384 833
 
 
 
Nymph  1744 634 0 178
 
 
 
Zombie  4472 283 38 202
 
 
 
Lizard Man  1663 405 76 297
 
 
 
Fire Giant  970 1485 256 833
 
 
 
Dryad  3863 162 0 83
 
 
 
Soul Speaker  2943 175 0 89
 
 
 
Fire Elemental  2 135000 11520 101150
 
 
 
 
 
Engage
 
 
 
Enemy 2 (#xxxx) used Staff of Illusion.
 
 
 
Lucifer, the Fallen Angel blessed Me (#xxxx)'s armies!
 
 
 
Me (#xxxx)'s 12 Efreeti are slain.
 
 
 
Me (#xxxx)'s 68 Wraiths are slain.
 
 
 
Me (#xxxx)'s 91 Hell Hounds are slain.
 
 
 
Me (#xxxx)'s 292 Nymphs are slain.
 
 
 
Me (#xxxx)'s 546 Zombies are slain.
 
 
 
Me (#xxxx)'s 262 Lizard Men are slain.
 
 
 
Me (#xxxx)'s 92 Fire Giants are slain.
 
 
 
Me (#xxxx)'s 1049 Dryads are slain.
 
 
 
Me (#xxxx)'s 959 Soul Speakers are slain.
 
 
 
efreeti = 0% psychic resist<br>
 
chimera = 0% psychic resist, 25% scales<br>
 
wraith = 50% psychic resist<br>
 
dryad = 40% psychic resist<br>
 
lizardmen = 0% psychic resist, 25% scales<br>
 
RW = 80% psychic resist<br>
 
HH = 25% psychic resist<br>
 
nymph = 40% psychic resist<br>
 
ghoul = 100% psychic resist<br>
 
soul speaker = 30% psychic resist<br>
 
lich= 75% psychic resist<br>
 
fire giant = 0% psychic resist<br>
 
zombie = 100% psychic resist
 

Latest revision as of 06:21, 28 October 2022

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This foot long, ivory staff is topped by a large crystal ball. It can be used to create audio and visual illusions. Half of those who are zapped by the staff realize that it is merely an illusion and are not affected. However, the other half suffer magic damages, which are as real and devastating as physical damages. After releasing its magical powers, the crystal ball will shatter, losing its effectiveness and thus becoming obsolete. Area of Effect: all enemy units

Item Details
Name Staff of Illusion
Attribute Lesser Oneuse Battle
Charge turn 0
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


Effects

  • Deals a variable amount of Magic damage to all enemy stacks
    • The damage formula is as follows: 100,000 + ([random number between 1-3] * [number of units in stack])
      • For example, if the 'random number' rolls a 2, and there are 15,000 units in one of the stacks, that stack will be dealt 130,000 Magic damage
      • Since the damage is variable depending on unit number, each stack will be dealt a different amount of damage, but it will always be over 100,000