Workshops

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Revision as of 16:12, 28 January 2007 by Groentje (talk | contribs) (strategy)
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This is basic construction sites for your country. More workshops will allow you to build more buildings per turn.

To get nice round numbers of buildings per turn, build workshops up to x99: that is, 199, 299, 399, etcetera.

Workshops & building rate

Building rate is based on the number of workshops you have.

  • The more workshops you have, the faster you can build any building
    • EXCEPT barriers (which are magical things that always 1 turn to build, not influenced by workshops.

formula

  • Farms and Barracks: ( ( Workshops / 10 ) + .1 ) * 2
  • Workshops: ( Workshops / 10 ) + .1
  • Guilds: ( ( Workshops / 10 ) + .1 ) / 2
  • Towns and Nodes: ( ( Workshops / 10 ) + .1 ) / 3
  • Fortresses: ( ( Workshops / 10 ) + .1 ) / 30
  • Barriers: 1

strategy

Early in game:

  • At the beginning of a game, it is worth it to build workshops one turn by one turn. That way you go MUCH faster from 50 to 400 workshops than by building 350 works in one big bunch of turns.
    • watch your population and geld too while building workshops: you want the population to grow fast, so from time to time you also have to build Farms and Towns in small amounts - Optimally, you keep your population at 90% of Max. Population at all times.

Later in game: Workshops are essential if you loose and reconquer a lot of land often.

  • keep them at 300-400-ish ammounts.
  • If you have a lot of workshops (think >400) and suffient geld: you can ride out spells like Death and Decay and/or Meteor Storm through turn-by-turn building about the amount of buildings that these spells destroy each turn.